(21:20, 9 January 2021 SolSys) |
|||
第1行: | 第1行: | ||
{{Version|1.0}} | {{Version|1.0}} | ||
{{WeaponNav}} | |||
You’re going to find many bits and pieces during your time in Chicago. Whether it's from a building you ransack, or the pockets of someone you’ve just killed, there’s more to be found than just money and guns. Here are some of the items floating around the streets of Chicago. | |||
== Equipping weapons and items == | == Equipping weapons and items == | ||
第20行: | 第21行: | ||
* '''Heavy Machine Guns''': The Heavy Machine Gun type offers incredibly high fire power and inherent armor damage, with the standard Fire action firing a burst of 5 rounds at the target. However, all HMG cost 2AP to fire, meaning you’ll need to get into position before being able to unload a volley of death at your target of choice. There’s also a hefty penalty to your Marksmanship due to their unwieldy nature. | * '''Heavy Machine Guns''': The Heavy Machine Gun type offers incredibly high fire power and inherent armor damage, with the standard Fire action firing a burst of 5 rounds at the target. However, all HMG cost 2AP to fire, meaning you’ll need to get into position before being able to unload a volley of death at your target of choice. There’s also a hefty penalty to your Marksmanship due to their unwieldy nature. | ||
* '''Sniper Rifles''': Not much survives a direct hit from one of these monsters (unless they’re wearing body armor, of course). Delivering death from afar, the Sniper Rifle will allow you to keep your distance while delivering devastating attacks. An almost guaranteed one shot on all but the toughest enemies, Sniper Rifles chew through armor like tissue, leaving heavily armoured enemies exposed. The catch? Sniper Rifles are almost useless in short to mid range fights, suffering a large Marksmanship penalty the closer you are to the target. They are also expensive to fire with a cost of 2AP for their basic Fire action. | * '''Sniper Rifles''': Not much survives a direct hit from one of these monsters (unless they’re wearing body armor, of course). Delivering death from afar, the Sniper Rifle will allow you to keep your distance while delivering devastating attacks. An almost guaranteed one shot on all but the toughest enemies, Sniper Rifles chew through armor like tissue, leaving heavily armoured enemies exposed. The catch? Sniper Rifles are almost useless in short to mid range fights, suffering a large Marksmanship penalty the closer you are to the target. They are also expensive to fire with a cost of 2AP for their basic Fire action. | ||
== Effective range == | |||
{| class="mildtable" style="text-align: right; float: left; margin-right: 50px;" | |||
|+ '''Weapon's chance to perform better based on its effective range of shot''' | |||
! Range<br/>(meters) | |||
! width=70px | Point-blank !! width=70px | Close !! width=70px | Medium !! width=70px | Long !! width=70px | Very long | |||
! width=70px | Point-blank<br/>(shotgun) !! width=70px | Close<br/>(shotgun) !! width=70px | Medium<br/>(shotgun) | |||
|- | |||
! style="text-align: right;" | 1 | |||
| {{green|+30%}} || {{green|+25%}} || {{green|+5%}} || {{red|−20%}} || {{red|−40%}} | |||
| {{green|+40%}} || {{green|+40%}} || {{green|+50%}} | |||
|- | |||
! style="text-align: right;" | 2 | |||
| {{green|+25%}} || {{green|+20%}} || {{green|+6%}} || {{red|−17%}} || {{red|−35%}} | |||
| {{green|+30%}} || {{green|+30%}} || {{green|+40%}} | |||
|- | |||
! style="text-align: right;" | 3 | |||
| {{green|+20%}} || {{green|+20%}} || {{green|+6%}} || {{red|−14%}} || {{red|−30%}} | |||
| {{green|+20%}} || {{green|+20%}} || {{green|+30%}} | |||
|- | |||
! style="text-align: right;" | 4 | |||
| – || {{green|+10%}} || {{green|+8%}} || {{red|−11%}} || {{red|−25%}} | |||
| – || {{green|+10%}} || {{green|+20%}} | |||
|- | |||
! style="text-align: right;" | 5 | |||
| – || {{green|+10%}} || {{green|+10%}} || {{red|−8%}} || {{red|−20%}} | |||
| – || – || {{green|+10%}} | |||
|- | |||
! style="text-align: right;" | 6 | |||
| – || {{green|+5%}} || {{green|+10%}} || {{red|−5%}} || {{red|−15%}} | |||
| – || – || – | |||
|- | |||
! style="text-align: right;" | 7 | |||
| – || – || {{green|+8%}} || – || {{red|−10%}} | |||
| {{red|−20%}} || – || – | |||
|- | |||
! style="text-align: right;" | 8 | |||
| {{red|−5%}} || – || {{green|+6%}} || – || – | |||
| {{red|−20%}} || {{red|−10%}} || – | |||
|- | |||
! style="text-align: right;" | 9 | |||
| {{red|−5%}} || – || {{green|+6%}} || – || – | |||
| {{red|−20%}} || {{red|−10%}} || {{red|−10%}} | |||
|- | |||
! style="text-align: right;" | 10 | |||
| {{red|−10%}} || – || {{green|+5%}} || – || – | |||
| {{red|−25%}} || {{red|−20%}} || {{red|−10%}} | |||
|- | |||
! style="text-align: right;" | 11 | |||
| {{red|−10%}} || {{red|−5%}} || – || – || – | |||
| {{red|−25%}} || {{red|−20%}} || {{red|−10%}} | |||
|- | |||
! style="text-align: right;" | 12 | |||
| {{red|−15%}} || {{red|−5%}} || – || {{green|+5%}} || – | |||
| {{red|−25%}} || {{red|−25%}} || {{red|−20%}} | |||
|- | |||
! style="text-align: right;" | 13 | |||
| {{red|−15%}} || {{red|−5%}} || – || {{green|+5%}} || – | |||
| {{red|−30%}} || {{red|−25%}} || {{red|−20%}} | |||
|- | |||
! style="text-align: right;" | 14 | |||
| {{red|−20%}} || {{red|−10%}} || – || {{green|+5%}} || – | |||
| {{red|−30%}} || {{red|−30%}} || {{red|−20%}} | |||
|- | |||
! style="text-align: right;" | 15 | |||
| {{red|−20%}} || {{red|−10%}} || {{red|−5%}} || {{green|+5%}} || {{green|+5%}} | |||
| {{red|−30%}} || {{red|−30%}} || {{red|−25%}} | |||
|- | |||
! style="text-align: right;" | 16 | |||
| {{red|−25%}} || {{red|−10%}} || {{red|−5%}} || {{green|+5%}} || {{green|+5%}} | |||
| {{red|−35%}} || {{red|−35%}} || {{red|−25%}} | |||
|- | |||
! style="text-align: right;" | 17 | |||
| {{red|−25%}} || {{red|−20%}} || {{red|−5%}} || {{green|+5%}} || {{green|+5%}} | |||
| {{red|−35%}} || {{red|−35%}} || {{red|−25%}} | |||
|- | |||
! style="text-align: right;" | 18 | |||
| {{red|−25%}} || {{red|−20%}} || {{red|−10%}} || {{green|+5%}} || {{green|+5%}} | |||
| {{red|−35%}} || {{red|−35%}} || {{red|−30%}} | |||
|- | |||
! style="text-align: right;" | 19 | |||
| {{red|−30%}} || {{red|−20%}} || {{red|−10%}} || {{green|+5%}} || {{green|+5%}} | |||
| {{red|−45%}} || {{red|−45%}} || {{red|−30%}} | |||
|- | |||
! style="text-align: right;" | 20 | |||
| {{red|−30%}} || {{red|−25%}} || {{red|−10%}} || {{green|+10%}} || {{green|+10%}} | |||
| {{red|−45%}} || {{red|−45%}} || {{red|−30%}} | |||
|- | |||
! style="text-align: right;" | 21 | |||
| {{red|−30%}} || {{red|−25%}} || {{red|−20%}} || {{green|+10%}} || {{green|+10%}} | |||
| {{red|−45%}} || {{red|−45%}} || {{red|−35%}} | |||
|- | |||
! style="text-align: right;" | 22 | |||
| {{red|−30%}} || {{red|−25%}} || {{red|−20%}} || {{green|+10%}} || {{green|+15%}} | |||
| {{red|−50%}} || {{red|−50%}} || {{red|−35%}} | |||
|- | |||
! style="text-align: right;" | 23 | |||
| {{red|−30%}} || {{red|−30%}} || {{red|−20%}} || {{green|+10%}} || {{green|+20%}} | |||
| {{red|−50%}} || {{red|−50%}} || {{red|−35%}} | |||
|- | |||
! style="text-align: right;" | 24 | |||
| {{red|−30%}} || {{red|−30%}} || {{red|−25%}} || {{green|+10%}} || {{green|+25%}} | |||
| {{red|−50%}} || {{red|−50%}} || {{red|−45%}} | |||
|- | |||
! style="text-align: right;" | 25 | |||
| {{red|−30%}} || {{red|−30%}} || {{red|−25%}} || {{green|+10%}} || {{green|+30%}} | |||
| {{red|−50%}} || {{red|−50%}} || {{red|−50%}} | |||
|} | |||
{| class="mildtable" style="text-align: right; float: left; margin-right: 50px;" | |||
|+ '''Weapon's increased damage outcome based on its effective range of shot''' | |||
! Range<br/>(meters) | |||
! width=70px | Point-blank<br/>(shotgun) !! width=70px | Close<br/>(shotgun) !! width=70px | Medium<br/>(shotgun) | |||
|- | |||
! style="text-align: right;" | 1 | |||
| {{green|+15%}} || {{green|+15%}} || {{green|+15%}} | |||
|- | |||
! style="text-align: right;" | 2 | |||
| {{green|+10%}} || {{green|+10%}} || {{green|+15%}} | |||
|- | |||
! style="text-align: right;" | 3 | |||
| {{green|+5%}} || {{green|+5%}} || {{green|+10%}} | |||
|- | |||
! style="text-align: right;" | 4 | |||
| – || {{green|+5%}} || {{green|+10%}} | |||
|- | |||
! style="text-align: right;" | 5 | |||
| – || – || {{green|+5%}} | |||
|- | |||
! style="text-align: right;" | 6 | |||
| – || – || {{green|+5%}} | |||
|} | |||
{{clear}} | |||
== Melee == | == Melee == | ||
第179行: | 第347行: | ||
== Projectile weapons == | == Projectile weapons == | ||
=== Handguns === | === Handguns === | ||
{{main|Handguns}} | |||
{| | {{#lsth: Handguns|Descriptions}} | ||
{ | |||
|} | |||
=== Machine guns === | === Machine guns === | ||
{{main|Machine guns}} | |||
{| | {{#lsth: Machine guns|Descriptions}} | ||
=== Submachine guns === | |||
{{main|Submachine guns}} | |||
{{#lsth: Submachine guns|Descriptions}} | |||
| | |||
|} | |||
=== Rifles === | === Rifles === | ||
{{main|Rifles}} | |||
{ | {{#lsth: Rifles|Descriptions}} | ||
|} | |||
=== Sniper rifles === | === Sniper rifles === | ||
{{main|Sniper rifles}} | |||
{| | {{#lsth: Sniper rifles|Descriptions}} | ||
=== Shotguns === | |||
{{main|Shotguns}} | |||
{{#lsth: Shotguns|Descriptions}} | |||
| | |||
|} | |||
== References == | == References == |
2021年1月14日 (四) 18:29的版本
You’re going to find many bits and pieces during your time in Chicago. Whether it's from a building you ransack, or the pockets of someone you’ve just killed, there’s more to be found than just money and guns. Here are some of the items floating around the streets of Chicago.
Equipping weapons and items
Weapons and items can be viewed and equipped from the inventory tab of the character sheet. Mousing over (or highlighting on the controller) the inventory slots will show you the equipped items stats.
Clicking into the item will show you a list of items you have obtained that can be equipped in that slot. To equip the weapon, click it and select ‘Take from Storage’. If a weapon is already in use by another gangster in your crew, their face will appear beside it, like Gibby’s handsome mug in the picture below.
Weapon types
Equipping your gangsters with the right tools for the job is invaluable. There are a variety of weapons and items available for use in combat in Empire of Sin, which can have six types of rarity, ranging from Common to Legendary. Most importantly, there are six variety of fire-arms, each with their own strengths and limitations:
- Handguns: These are your secondary weapons, and range from high damage revolvers, to low damage but high crit-chance semi-automatic pistols.
- Shotguns: Primarily a primary weapon type, Shotguns feature the only non-handgun secondary in the form of the Short-Barreled Shotgun. Shotguns offer a unique opportunity with their special ‘Shotgun Blast’ action, a very powerful area-of-effect shot.
- Submachine Guns: The iconic mobster weapon, the Submachine Gun’s basic fire action will shoot a burst of three rounds at the target, with each round dealing individual damage. Difficult to wield, all Submachine Guns suffer from an inherent Marksmanship penalty.
- Rifles: Rifles offer flexibility with huge damage and inherent armor damage. Not as powerful or as costly to use as its bigger brother, the Sniper Rifle, the hunting and combat rifles you’ll encounter are fantastic at mid to long range fights. Perfect for open ground street fights.
- Heavy Machine Guns: The Heavy Machine Gun type offers incredibly high fire power and inherent armor damage, with the standard Fire action firing a burst of 5 rounds at the target. However, all HMG cost 2AP to fire, meaning you’ll need to get into position before being able to unload a volley of death at your target of choice. There’s also a hefty penalty to your Marksmanship due to their unwieldy nature.
- Sniper Rifles: Not much survives a direct hit from one of these monsters (unless they’re wearing body armor, of course). Delivering death from afar, the Sniper Rifle will allow you to keep your distance while delivering devastating attacks. An almost guaranteed one shot on all but the toughest enemies, Sniper Rifles chew through armor like tissue, leaving heavily armoured enemies exposed. The catch? Sniper Rifles are almost useless in short to mid range fights, suffering a large Marksmanship penalty the closer you are to the target. They are also expensive to fire with a cost of 2AP for their basic Fire action.
Effective range
Range (meters) |
Point-blank | Close | Medium | Long | Very long | Point-blank (shotgun) |
Close (shotgun) |
Medium (shotgun) |
---|---|---|---|---|---|---|---|---|
1 | +30% | +25% | +5% | −20% | −40% | +40% | +40% | +50% |
2 | +25% | +20% | +6% | −17% | −35% | +30% | +30% | +40% |
3 | +20% | +20% | +6% | −14% | −30% | +20% | +20% | +30% |
4 | – | +10% | +8% | −11% | −25% | – | +10% | +20% |
5 | – | +10% | +10% | −8% | −20% | – | – | +10% |
6 | – | +5% | +10% | −5% | −15% | – | – | – |
7 | – | – | +8% | – | −10% | −20% | – | – |
8 | −5% | – | +6% | – | – | −20% | −10% | – |
9 | −5% | – | +6% | – | – | −20% | −10% | −10% |
10 | −10% | – | +5% | – | – | −25% | −20% | −10% |
11 | −10% | −5% | – | – | – | −25% | −20% | −10% |
12 | −15% | −5% | – | +5% | – | −25% | −25% | −20% |
13 | −15% | −5% | – | +5% | – | −30% | −25% | −20% |
14 | −20% | −10% | – | +5% | – | −30% | −30% | −20% |
15 | −20% | −10% | −5% | +5% | +5% | −30% | −30% | −25% |
16 | −25% | −10% | −5% | +5% | +5% | −35% | −35% | −25% |
17 | −25% | −20% | −5% | +5% | +5% | −35% | −35% | −25% |
18 | −25% | −20% | −10% | +5% | +5% | −35% | −35% | −30% |
19 | −30% | −20% | −10% | +5% | +5% | −45% | −45% | −30% |
20 | −30% | −25% | −10% | +10% | +10% | −45% | −45% | −30% |
21 | −30% | −25% | −20% | +10% | +10% | −45% | −45% | −35% |
22 | −30% | −25% | −20% | +10% | +15% | −50% | −50% | −35% |
23 | −30% | −30% | −20% | +10% | +20% | −50% | −50% | −35% |
24 | −30% | −30% | −25% | +10% | +25% | −50% | −50% | −45% |
25 | −30% | −30% | −25% | +10% | +30% | −50% | −50% | −50% |
Range (meters) |
Point-blank (shotgun) |
Close (shotgun) |
Medium (shotgun) |
---|---|---|---|
1 | +15% | +15% | +15% |
2 | +10% | +10% | +15% |
3 | +5% | +5% | +10% |
4 | – | +5% | +10% |
5 | – | – | +5% |
6 | – | – | +5% |
Melee
Explosives
Projectile weapons
Handguns
- Main article: Handguns
Machine guns
- Main article: Machine guns
Submachine guns
- Main article: Submachine guns
Rifles
- Main article: Rifles
Sniper rifles
- Main article: Sniper rifles
Name | Description | |
---|---|---|
文件:Weapon Sniper SpringfieldM1903.png | M1903 Sniper Rifle | The M1903 is the gold standard in American bolt-action rifles. Very few have found their way into private hands, but when they do, they're coveted for their reliability and accuracy. They're kept as both trophies and as weapons. |
文件:Weapon Sniper Enfield1917 Scope.png | M1917 Enfield | The "Workhorse" of the United States Army during the war, the M1917 remains a favorite amongst marksmen. A number of these rifles have been repurposed and can be purchased through various channels. |
文件:Weapon Sniper SMLE.png | SMLE Sniper Rifle | The SMLE is the bolt-action rifle that served as the main firearm used by the British Empire during the war. One of the most widely produced rifles in the world, many gangsters seek to employ these powerful weapons on the streets. |
文件:Weapon Sniper Salvage99 Scope.png | SM-99 Scoped Rifle | This version of the SM-99 lever-action rifle has been equipped with a scope, giving it all the advantages of the regular S-99 while dramatically increasing a shooter's range and accuracy. |
文件:Weapon Sniper Winston1895 Scope.png | Model 1895 Scoped Rifle | An updated version of the M1895. The scope extends the effective range of the rifle, allowing for increased accuracy over long ranges. Keep assailants farther away without reducing your ability to fight them. |
文件:Weapon Sniper MosinM91.png | Mosin–Nagant | Imperial Russia's entry in the ongoing modernization of bolt-action rifles, the Mosin-Nagant has seen action everywhere that Russian troops have and then some. It's accurate, powerful, easy to maintain, and it's found its way to Chicago. |
Shotguns
- Main article: Shotguns
References
- To update page content see reference files in folder /EmpireOfSin/EmpireOfSin_Data/StreamingAssets/GameData_Win64~/Lua/Scripts/DataSheets/:
- For weapon stats and flavor text see reference file WeaponStats.lua.
- For weapon ranges see reference file WeaponRanges.lua.