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Life lesson
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Effects
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Description
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 |
A Cat has Nine Lives
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Once per combat, if an attack would kill this person, they instead bounce back with 20% HP.
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This person has been legally declared dead more than once. Somehow, they keep coming back.
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 |
A Chain is Only as Strong as its Weakest Link
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When gaining Morale, gain an additional +10 if near gangsters of the same tier or higher.
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This person prefers working with professionals, or anyone who might be more qualified than they are.
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 |
A Fool and his Money Are Soon Parted
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Casino income (when character is in Casino) +20%.
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When you want your casinos rolling high, this is the person that you call.
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 |
A Penny Saved is a Penny Earned
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Racket Upkeep (when character is in racket) -15%.
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This person has been pinching pennies their whole life, and they know how to run a business cheaply and efficiently.
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 |
Always Keep Your Word
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+10 Morale when affiliated faction honors a pact.
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This person knows that their word is their bond. And they won't break it for anyone.
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 |
Amazing What Talking Can Achieve
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Temporarily adds +20 to the boss’s attributes when present during a sitdown.
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This person has a silver tongue. They always seem to know the right thing to say.
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 |
Birds of a Feather Flock Together
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When within 10 metres of a friendly character that shares the same profession, cooldown of all abilities is reduced by 1.
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This person would prefer working with others within their own profession.
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 |
Discretion is the Greater Part of Valor
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Brothel Income (when character is in brothel) +20%.
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This person knows how to run a brothel better than almost anyone.
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 |
Easy Come, Easy Go
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This person will not lose morale.
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This person won't let much get to them. They just take everything as it comes.
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 |
Everyone Has Their Price
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Reduces the cost of bribing the police by 10%.
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This person is a born schmoozer. They learned long ago that just about anyone can be bought.
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 |
Fortune Favors the Bold
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+20 Morale when taking over a racket.
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This person loves the glory of the fight. If there's a hostile option, they'll be gunning for it.
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 |
Lover Not a Fighter
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This person gains no Morale from hostile actions.
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This person is a hopeless romantic. They're happier when they're in a relationship.
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 |
Never Be Disrespected
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25% chance to leave if someone else is promoted to Underboss.
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This person wants to call the shots, no matter what. And they don't need anyone else's input.
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 |
No Man Is An Island
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+10 Marksmanship when within 10 meters of 2 or more friendly characters.
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This person loves to be in the company of others. The more the better.
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 |
Say Nothing
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-10% Persuasion. +10% Intimidation.
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This person ain't no rat. And they certainly won't work for one.
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 |
Shoot First
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-10’000 Initiative. This person will immediately go into Overwatch at the start of combat.
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This person’s itchy trigger finger has saved them more times than it has damned them.
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 |
Show Me the Money
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+10 Morale when taking over a racket. This person gains no Morale from hostile actions.
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This person is born for business. Their sights are always set on racket expansion.
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 |
The Work Praises the Man
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Neighborhood Speakeasy Security Cost -30%.
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This person knows the value of good, honest labor, and they'll make the working man's rackets shine.
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 |
Trust No One
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+1 Movement, +10 Initiative, and +10 Marksmanship when there are no friendly characters within 10 meters.
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This person has been burned by too many people. They won't trust a single soul.
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