特质

本页面适用于最新的版本(1.0)。
Pokewiz讨论 | 贡献2020年12月17日 (四) 07:15的版本 →‎Life lesson

You’re gonna run into a lot of big personalities of all kinds running around Chicago, and it’s good to know how their different backgrounds and quirks affect their behavior. Below is a list of traits and their effects

Character traits

Background

Background Effects Description
Trait background Boxer.png Boxer
  • +10% Intimidation
  • +10% Melee
  • −20% Time to learn Enforcer professional talents
  • +10% Neighborhood speakeasy income (when equipped to safehouse)
This person has gotten into more fights than they can count on their busted up fingers.
Trait background Child Labor.png Child Labor +10% Neighborhood casino income (when equipped to safehouse) This person has been working almost as long as they've been alive.
Trait background Delinquent.png Delinquent
  • +10% Intimidation
  • +10% Persuasion
  • −10% Time to learn Demolitionist professional talents
  • +10% Neighborhood brewery production (when equipped to safehouse)
This person has always been trouble, and no amount of schooling could keep them in line.
Trait background Fell on Hard Times.png Fell on Hard Times
  • +10% Defense bonus
  • +10% Initiative
This person has lost it all and persevered.
Trait background Fled To America.png Fled To America
  • +10% Loyalty gain
  • −10% Time to learn Hired Gun professional talents
  • −10% Time to learn Sniper professional talents
This person had to leave their home country for America, and not by choice.
Trait background Gang Leader.png Gang Leader
  • +10% Leadership
  • +10% Marksmanship
  • −10% Time to learn Sniper Talents
This is the person others look up to, whether they’re looking for guidance or the next big score.
Trait background Immigrant.png Immigrant
  • +10% Initiative
  • +10% Movement
This person came to America in search of a better life.
Trait background Poverty.png Poverty
  • +10% Defense bonus
  • +10% Morale gain
This person grew up poor and knows what it means to struggle.
Trait background Privileged.png Privileged
  • +10% Initiative
  • +10% Persuasion
This person hasn’t had much, if any, hardship in their life.
Trait background Reform School.png Reform School
  • +10% Leadership
  • +10% Melee
  • +10% Neighborhood brothel income (when equipped to safehouse)
This person narrowly avoided jail as a youngster. As a result, they're a little rough around the edges.
Trait background Religious.png Religious
  • +10% Leadership
  • +10% Morale gain
  • +10% Persuasion
This person grew up in a religious household.
Trait background Second Generation.png Second Generation
  • +10% Leadership
  • +10% Morale gain
  • +10% Persuasion
This person is an American by birth whose parents are immigrants.
Trait background Strictly Schooled.png Strictly Schooled
  • −10% Time to learn Hired Gun professional talents
This person never missed a day of school.
Trait background Stayed In School.png Stayed in School
  • +10% Marksmanship
  • −10% Time to learn Mob Doctor professional talents
  • −10% Time to learn Sniper professional talents
  • +10% Neighborhood casino income (when equipped to safehouse)
This person is your standard goodie-two-shoes. They're always happy to be learning.

Life lesson

These are special traits that represent a core lesson that a person has learned throughout their life. A character can only have one life lesson trait.

Life lesson Effects Description
Trait lesson A Cat Has Nine Lives.png A Cat has Nine Lives Once per combat, if an attack would kill this person, they instead bounce back with 20% HP. This person has been legally declared dead more than once. Somehow, they keep coming back.
Trait lesson A Fool And His Money.png A Fool and his Money Are Soon Parted Casino income (when character is in Casino) +20%. When you want your casinos rolling high, this is the person that you call.
Trait lesson A Penny Saved.png A Penny Saved is a Penny Earned Racket Upkeep (when character is in racket) -15%. This person has been pinching pennies their whole life, and they know how to run a business cheaply and efficiently.
Trait lesson Always Keep Your Word.png Always Keep Your Word +10 Morale when affiliated faction honors a pact. This person knows that their word is their bond. And they won't break it for anyone.
Trait lesson Amazing What Talking Can Achieve.png Amazing What Talking Can Achieve Temporarily adds +20 to the boss’s attributes when present during a sitdown. This person has a silver tongue. They always seem to know the right thing to say.
Trait lesson Birds Of A Feather.png Birds of a Feather Flock Together When within 10 metres of a friendly character that shares the same profession, cooldown of all abilities is reduced by 1. This person would prefer working with others within their own profession.
Trait lesson Discretion Is The Greater.png Discretion is the Greater Part of Valor Brothel Income (when character is in brothel) +20%. This person knows how to run a brothel better than almost anyone.
Trait lesson Easy Come Easy Go.png Easy Come, Easy Go This person will not lose morale. This person won't let much get to them. They just take everything as it comes.
Trait lesson Everyone Has Their Price.png Everyone Has Their Price Reduces the cost of bribing the police by 10%. This person is a born schmoozer. They learned long ago that just about anyone can be bought.
Trait lesson Fortune Favors The Bold.png Fortune Favors the Bold +20 Morale when taking over a racket. This person loves the glory of the fight. If there's a hostile option, they'll be gunning for it.
Trait lesson Lover Not a Fighter.png Lover Not a Fighter This person gains no Morale from hostile actions. This person is a hopeless romantic. They're happier when they're in a relationship.
Trait lesson Never Be Disrespected.png Never Be Disrespected 25% chance to leave if someone else is promoted to Underboss. This person wants to call the shots, no matter what. And they don't need anyone else's input.
Trait lesson No Man Is An Island.png No Man Is An Island +10 Marksmanship when within 10 meters of 2 or more friendly characters. This person loves to be in the company of others. The more the better.
Trait lesson Say Nothing.png Say Nothing -10% Persuasion. +10% Intimidation. This person ain't no rat. And they certainly won't work for one.
Trait lesson Shoot First.png Shoot First -10’000 Initiative. This person will immediately go into Overwatch at the start of combat. This person’s itchy trigger finger has saved them more times than it has damned them.
Trait lesson Show Me The Money.png Show Me the Money +10 Morale when taking over a racket. This person gains no Morale from hostile actions. This person is born for business. Their sights are always set on racket expansion.
Trait lesson The Work Praises The Man.png The Work Praises the Man Neighborhood Speakeasy Security Cost -30%. This person knows the value of good, honest labor, and they'll make the working man's rackets shine.
Trait lesson Trust No One.png Trust No One +1 Movement, +10 Initiative, and +10 Marksmanship when there are no friendly characters within 10 meters. This person has been burned by too many people. They won't trust a single soul.

Personality

You’re gonna run into a lot of big personalities of all kinds running around Chicago, and it’s good to know how their different backgrounds and quirks affect their behavior. Below is a list of traits and their effects.

Personality Effects Description
Trait personality Afraid.png Afraid There’s a chance you will flee from combat if someone on your crew dies This person has a chance to flee from combat if someone on their crew dies.
Trait personality Aggressive.png Aggressive Gain 2 Morale when involved in combat, but lose 2 Morale after going one week without combat This person isn’t above forcing others to see their way.
Trait personality Alcoholic.png Alcoholic
  • When an alcoholic or drunkard +10% chance to take a drink
  • This person has a tendency to become drunk at any time
This person hit the bottle hard and it's part of who they are now.
Trait personality Angry.png Angry
  • +10% chance to relapse into alcoholism
  • −10 Marksmanship
  • While an alcoholic or drunkard +10% chance to take a drink
  • +24 melee
  • +25% chance to trigger hair trigger
  • −10 Defense bonus
This person isn’t afraid to tell people how they really feel.
Trait personality Barroom Brawler.png Barroom Brawler
  • +10 Melee damage (+20 when drunk)
  • +10 Melee skill (+20 when drunk)
This person is well used to bar fights.
Trait personality Brave.png Brave +20 Initiative when outnumbered in combat This person will gladly take one for the team.
Trait personality Calm.png Calm Bleed out chance 25% This person takes things as they come.
Trait personality Careful.png Careful Crit Defense +15 This person looks both ways before crossing the street.
Trait personality Coward.png Coward +25% chance to run away if a team member flees This person turns tail the moment things get too tough.
Trait personality Cruel.png Cruel
  • +10 melee
  • −10 Leadership
  • +10 Intimidation
  • When advisor -10% Loyalty given to crew members
  • When Lieutenant +10% Loyalty given to crew members
This person enjoys watching other people suffer.
Trait personality Cunning.png Cunning Chance to crit increase by 5% when this person is flanking their target This person has got more than a few tricks up their sleeve.
Trait personality Flirt.png Flirt This person wants everyone to want them. And usually everyone does.
Trait personality Greedy.png Greedy +1% Salary If there’s something there for the taking, this person wants it all to themselves.
Trait personality Happy.png Happy
  • +5 Marksmanship
  • +5% Morale bonus for nearby party members
This person is more of a “glass half full” kind of person.
Trait personality Intolerant.png Intolerant
  • Crit Chance -5%
  • Crit Damage -5%
This person doesn’t like most people, and doesn’t understand people who do.
Trait personality Kind.png Kind When lieutenant +10% Morale given to crew members This person treats others how they’d like to be treated.
Trait personality Loner.png Loner Marksmanship decreased by 2 for every friendly character nearby. This person doesn’t want or need anything to get close to them.
Trait personality Naive.png Naive −1% Salary This person is a little too trusting of others.
Trait personality Reckless.png Reckless
  • +10 Initiative
  • −5 Defense bonus
This person never met a risk they didn’t like.
Trait personality Sullen.png Sullen −5 Marksmanship For this person, things just don’t seem to go their way.
Trait personality Tolerant.png Tolerant Injury Chance -5% This person gets along with most people.
Status Effect mixed NervousReflexes.png Nervous Reflexes
  • −5 Marksmanship
  • +1 Movement
Your nervous demeanor causes your hands to shake, but keeps you light on your feet.

Physical attribute

Physical attribute Effects Description
Trait physical Beautiful.png Beautiful
  • +10 Persuasion
  • −20 Intimidation
This person turns heads everywhere they go.
Trait physical Brawny.png Brawny
  • +10 Damage (+20 when drunk)
  • +10 Melee
This person has muscles in places they didn’t even know existed.
Trait physical Disfigured.png Disfigured
  • +10 Intimidation
  • −20 Persuasion
This person has been through a lot, but they wear their scars with pride.
Trait physical Giant.png Giant
  • +10% Melee
  • −10 Defense bonus
This person is the biggest and strongest around. And they don’t even exercise.
Trait physical Hair Trigger.png Hair Trigger
  • +100% Chance to activate Hair Trigger:
    • Whenever this person’s HP or an Ally’s HP drops below 25%, there is a chance they will lash out and attack a random target.
This person has a short fuse and a fiery temper.
Trait physical Immovable.png Immovable
  • +10% Chance to resist being knocked back
This person is a hard one to knock down. Maybe it’s thanks to their low center of gravity.
Trait physical Small.png Small
  • +10 Defense bonus
  • −30% Melee
This person uses their diminutive stature to their advantage.
Trait physical Thick Skinned.png Thick Skinned
  • −20% Injury chance
  • +15% Chance to resist a critical hit
This person’s skin is so tough, their calluses have calluses.

Empire bonuses

Racket bonuses

Racket bonus Effects
Trait empire Brewery Bonus.png Brewery Production Upgrade Discount −20% Brewery production cost
Trait empire Brothel Bonus.png Brothel Ambience Upgrade Discount −20% Brothel ambience cost
Trait empire Speakeasy Bonus.png Speakeasy Ambience Upgrade Discount −20% Speakeasy ambience cost
Trait empire Casino Bonus.png Casino Games Upgrade Discount −20% Casino games cost
Trait empire Brothel Bonus.png Brothel Security Upgrade Discount −20% Brothel security cost
Trait empire Casino Bonus.png Casino Security Upgrade Discount −20% Casino security cost
Trait empire Brewery Bonus.png Brewery Security Upgrade Discount −20% Brewery security cost
Trait empire Speakeasy Bonus.png Speakeasy Word Of Mouth Upgrade Discount −20% Speakeasy word of mouth cost
Trait empire Brothel Bonus.png Brothel Increased Earnings +5% Brothel earnings
Trait empire Speakeasy Bonus.png Speakeasy Increased Earnings +5% Speakeasy earnings
Trait empire Brewery Bonus.png Brewery Reduced Upkeep −15% Brewery upkeep
Trait empire Speakeasy Bonus.png Speakeasy Increased Earnings Strong +20% Speakeasy earnings
Trait empire Casino Bonus.png Casino Upgrade Discount −5% Casino upgrades cost
Trait empire Speakeasy Bonus.png Speakeasy Upgrade Discount −5% Speakeasy upgrades cost
Trait empire Speakeasy Bonus.png Speakeasy Free Upgrades Speakeasies start with an extra level on their upgrades
Trait empire Brothel Bonus.png Brothel Raid Protection −25% Brothel raid chance
Trait empire Speakeasy Bonus.png Speakeasy Raid Protection −25% Speakeasy raid chance
Trait empire Casino Bonus.png Casino Raid Protection −25% Casino raid chance
Trait empire Brewery Bonus.png Brewery Production Rate Increase +5% Brewery production rate
Trait empire Casino Bonus.png Casino Draw Increase +10% Casino draw
Trait empire Brewery Bonus.png Brewery Extra Guard +1 Additional brewery guard
Trait empire Brothel Bonus.png Brothel Extra Guard +1 Additional brothel guard
Trait empire Casino Bonus.png Casino Extra Guard +1 Additional casino guard
Trait empire Casino Bonus.png Casino Security Upgrade Discount Weak −10% Casino security upgrade cost
Trait empire Casino Bonus.png Casino Increased Earnings Strong +20% Casino earnings
Trait empire Brewery Bonus.png Brewery Storage Upgrade Discount −20% Brewery storage upgrade cost
Trait empire Speakeasy Bonus.png Speakeasy Reduced Upkeep −15% Speakeasy upkeep cost

Diplomatic bonuses

Diplomatic bonus Effects
Trait Bonus Diplomatic.png Stronger Bonds +1 Passive faction rating gain (when in defensive pact)
Trait Bonus Diplomatic.png Turncoat
  • −50% Truce duration
  • +20% Business arrangement difficulty
Trait Bonus Diplomatic.png The Heartbreak Kid −50% Faction rating loss (when breaking treaties and business arrangements)
Trait Bonus Diplomatic.png Strength In Numbers −20% Threat generation (when crew size is 6 or greater)
Trait Bonus Diplomatic.png Bygones be Bygones −50% Negative effects with other factions (from previous wars)
Trait Bonus Diplomatic.png Founding Farther −25% Threat generation (with large empires)
Trait Bonus Diplomatic.png Jive Joint −50% Neighborhood threat generation (when opening a speakeasy)
Trait Bonus Diplomatic.png Peacemaker +100 Faction rating (when making non-aggression pacts with other factions)
Trait Bonus Diplomatic.png Fair Price +10% Trade acceptance chance
Trait Bonus Diplomatic.png Room To Grow −50% Threat generation (in shared neighborhood)
Trait Bonus Diplomatic.png Enemy Of My Enemy Enemy trades and truces do not reduce faction rating with factions in business arrangements
Trait Bonus Diplomatic.png Roll Of The Dice −50% Neighborhood threat generation (when opening a casino)
Trait Bonus Diplomatic.png At Your Service
  • +100 Faction rating (when honoring pacts)
  • +50% Honor gain (when honoring pacts)
Trait Bonus Diplomatic.png Head Hunter −50% Threat generation (when killing other bosses)

References

  1. To update page content see reference files in folder /EmpireOfSin/EmpireOfSin_Data/StreamingAssets/GameData_Win64~/Lua/Scripts/DataSheets/:
    1. For trait modifiers and flavor text see reference file Behaviours.lua.