武器:修订间差异

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(21:55, 18 January 2021‎ SolSys)
 
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{{Version|1.0}}
{{Version|1.0}}
{{WeaponNav}}
You’re going to find many bits and pieces during your time in Chicago. Whether it's from a building you ransack, or the pockets of someone you’ve just killed, there’s more to be found than just money and guns. Here are some of the items floating around the streets of Chicago.
You’re going to find many bits and pieces during your time in Chicago. Whether it's from a building you ransack, or the pockets of someone you’ve just killed, there’s more to be found than just money and guns. Here are some of the items floating around the streets of Chicago.


== Equipping weapons and items ==
== 装备武器与道具 ==


Weapons and items can be viewed and equipped from the inventory tab of the character sheet. Mousing over (or highlighting on the controller) the inventory slots will show you the equipped items stats.
Weapons and items can be viewed and equipped from the inventory tab of the character sheet. Mousing over (or highlighting on the controller) the inventory slots will show you the equipped items stats.
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[[File: Manual Gangsters items 2.png|center|500px]]
[[File: Manual Gangsters items 2.png|center|500px]]


== Weapon types ==
Equipping your gangsters with the right tools for the job is invaluable. There are a variety of weapons and items available for use in combat in Empire of Sin, which can have six types of rarity, ranging from Common to Legendary. Most importantly, there are six variety of fire-arms, each with their own strengths and limitations:
* '''Handguns''': These are your secondary weapons, and range from high damage revolvers, to low damage but high crit-chance semi-automatic pistols.
* '''Shotguns''': Primarily a primary weapon type, Shotguns feature the only non-handgun secondary in the form of the Short-Barreled Shotgun. Shotguns offer a unique opportunity with their special ‘Shotgun Blast’ action, a very powerful area-of-effect shot.
* '''Submachine Guns''': The iconic mobster weapon, the Submachine Gun’s basic fire action will shoot a burst of three rounds at the target, with each round dealing individual damage. Difficult to wield, all Submachine Guns suffer from an inherent Marksmanship penalty.
* '''Rifles''': Rifles offer flexibility with huge damage and inherent armor damage. Not as powerful or as costly to use as its bigger brother, the Sniper Rifle, the hunting and combat rifles you’ll encounter are fantastic at mid to long range fights. Perfect for open ground street fights.
* '''Heavy Machine Guns''': The Heavy Machine Gun type offers incredibly high fire power and inherent armor damage, with the standard Fire action firing a burst of 5 rounds at the target. However, all HMG cost 2AP to fire, meaning you’ll need to get into position before being able to unload a volley of death at your target of choice. There’s also a hefty penalty to your Marksmanship due to their unwieldy nature.
* '''Sniper Rifles''': Not much survives a direct hit from one of these monsters (unless they’re wearing body armor, of course). Delivering death from afar, the Sniper Rifle will allow you to keep your distance while delivering devastating attacks. An almost guaranteed one shot on all but the toughest enemies, Sniper Rifles chew through armor like tissue, leaving heavily armoured enemies exposed. The catch? Sniper Rifles are almost useless in short to mid range fights, suffering a large Marksmanship penalty the closer you are to the target. They are also expensive to fire with a cost of 2AP for their basic Fire action.


== Melee ==
== Effective range ==
 
{| class="mildtable" style="text-align: right; float: left; margin-right: 50px;"
|+ '''Weapon's chance to perform better based on its effective range of shot'''
! Range<br/>(meters)
! width=70px | Point-blank !! width=70px | Close !! width=70px | Medium !! width=70px | Long !! width=70px | Very long
! width=70px | Point-blank<br/>(shotgun) !! width=70px | Close<br/>(shotgun) !! width=70px | Medium<br/>(shotgun)
 
|-
! style="text-align: right;" | 1
| {{green|+30%}} || {{green|+25%}} || {{green|+5%}} || {{red|−20%}} || {{red|−40%}}
| {{green|+40%}} || {{green|+40%}} || {{green|+50%}}
 
|-
! style="text-align: right;" | 2
| {{green|+25%}} || {{green|+20%}} || {{green|+6%}} || {{red|−17%}} || {{red|−35%}}
| {{green|+30%}} || {{green|+30%}} || {{green|+40%}}
 
|-
! style="text-align: right;" | 3
| {{green|+20%}} || {{green|+20%}} || {{green|+6%}} || {{red|−14%}} || {{red|−30%}}
| {{green|+20%}} || {{green|+20%}} || {{green|+30%}}
 
|-
! style="text-align: right;" | 4
| – || {{green|+10%}} || {{green|+8%}} || {{red|−11%}} || {{red|−25%}}
| – || {{green|+10%}} || {{green|+20%}}
 
|-
! style="text-align: right;" | 5
| – || {{green|+10%}} || {{green|+10%}} || {{red|−8%}} || {{red|−20%}}
| – || – || {{green|+10%}}
 
|-
! style="text-align: right;" | 6
| – || {{green|+5%}} || {{green|+10%}} || {{red|−5%}} || {{red|−15%}}
| – || – || –
 
|-
! style="text-align: right;" | 7
| – || – || {{green|+8%}} || – || {{red|−10%}}
| {{red|−20%}} || – || –
 
|-
! style="text-align: right;" | 8
| {{red|−5%}} || – || {{green|+6%}} || – || –
| {{red|−20%}} || {{red|−10%}} || –
 
|-
! style="text-align: right;" | 9
| {{red|−5%}} || – || {{green|+6%}} || – || –
| {{red|−20%}} || {{red|−10%}} || {{red|−10%}}
 
|-
! style="text-align: right;" | 10
| {{red|−10%}} || – || {{green|+5%}} || – || –
| {{red|−25%}} || {{red|−20%}} || {{red|−10%}}
 
|-
! style="text-align: right;" | 11
| {{red|−10%}} || {{red|−5%}} || – || – || –
| {{red|−25%}} || {{red|−20%}} || {{red|−10%}}
 
|-
! style="text-align: right;" | 12
| {{red|−15%}} || {{red|−5%}} || – || {{green|+5%}} || –
| {{red|−25%}} || {{red|−25%}} || {{red|−20%}}
 
|-
! style="text-align: right;" | 13
| {{red|−15%}} || {{red|−5%}} || – || {{green|+5%}} || –
| {{red|−30%}} || {{red|−25%}} || {{red|−20%}}
 
|-
! style="text-align: right;" | 14
| {{red|−20%}} || {{red|−10%}} || – || {{green|+5%}} || –
| {{red|−30%}} || {{red|−30%}} || {{red|−20%}}
 
|-
! style="text-align: right;" | 15
| {{red|−20%}} || {{red|−10%}} || {{red|−5%}} || {{green|+5%}} || {{green|+5%}}
| {{red|−30%}} || {{red|−30%}} || {{red|−25%}}
 
|-
! style="text-align: right;" | 16
| {{red|−25%}} || {{red|−10%}} || {{red|−5%}} || {{green|+5%}} || {{green|+5%}}
| {{red|−35%}} || {{red|−35%}} || {{red|−25%}}
 
|-
! style="text-align: right;" | 17
| {{red|−25%}} || {{red|−20%}} || {{red|−5%}} || {{green|+5%}} || {{green|+5%}}
| {{red|−35%}} || {{red|−35%}} || {{red|−25%}}
 
|-
! style="text-align: right;" | 18
| {{red|−25%}} || {{red|−20%}} || {{red|−10%}} || {{green|+5%}} || {{green|+5%}}
| {{red|−35%}} || {{red|−35%}} || {{red|−30%}}
 
|-
! style="text-align: right;" | 19
| {{red|−30%}} || {{red|−20%}} || {{red|−10%}} || {{green|+5%}} || {{green|+5%}}
| {{red|−45%}} || {{red|−45%}} || {{red|−30%}}
 
|-
! style="text-align: right;" | 20
| {{red|−30%}} || {{red|−25%}} || {{red|−10%}} || {{green|+10%}} || {{green|+10%}}
| {{red|−45%}} || {{red|−45%}} || {{red|−30%}}
 
|-
! style="text-align: right;" | 21
| {{red|−30%}} || {{red|−25%}} || {{red|−20%}} || {{green|+10%}} || {{green|+10%}}
| {{red|−45%}} || {{red|−45%}} || {{red|−35%}}
 
|-
! style="text-align: right;" | 22
| {{red|−30%}} || {{red|−25%}} || {{red|−20%}} || {{green|+10%}} || {{green|+15%}}
| {{red|−50%}} || {{red|−50%}} || {{red|−35%}}
 
|-
! style="text-align: right;" | 23
| {{red|−30%}} || {{red|−30%}} || {{red|−20%}} || {{green|+10%}} || {{green|+20%}}
| {{red|−50%}} || {{red|−50%}} || {{red|−35%}}
 
|-
! style="text-align: right;" | 24
| {{red|−30%}} || {{red|−30%}} || {{red|−25%}} || {{green|+10%}} || {{green|+25%}}
| {{red|−50%}} || {{red|−50%}} || {{red|−45%}}
 
|-
! style="text-align: right;" | 25
| {{red|−30%}} || {{red|−30%}} || {{red|−25%}} || {{green|+10%}} || {{green|+30%}}
| {{red|−50%}} || {{red|−50%}} || {{red|−50%}}
 
|}
 
{| class="mildtable" style="text-align: right; float: left; margin-right: 50px;"
|+ '''Weapon's increased damage outcome based on its effective range of shot'''
! Range<br/>(meters)
! width=70px | Point-blank<br/>(shotgun) !! width=70px | Close<br/>(shotgun) !! width=70px | Medium<br/>(shotgun)
 
|-
! style="text-align: right;" | 1
| {{green|+15%}} || {{green|+15%}} || {{green|+15%}}
 
|-
! style="text-align: right;" | 2
| {{green|+10%}} || {{green|+10%}} || {{green|+15%}}
 
|-
! style="text-align: right;" | 3
| {{green|+5%}} || {{green|+5%}} || {{green|+10%}}
 
|-
! style="text-align: right;" | 4
| – || {{green|+5%}} || {{green|+10%}}
 
|-
! style="text-align: right;" | 5
| – || – || {{green|+5%}}
 
|-
! style="text-align: right;" | 6
| – || – || {{green|+5%}}
 
|}
{{clear}}
 
== 近战 ==
<tabber>
Statistics =
 
{| class="mildtable sortable plainlist"
! class="unsortable" | !! Name
! Rarity !! Effective<br/>range !! Radius
! [[File: Modifier weapon damage.png|32px|Damage]] !! [[File: Modifier weapon crit damage.png|32px|Critical damage]] !! [[File: Modifier weapon crit chance.png|32px|Critical chance]]
! Overwatch
! Additional<br/>modifiers
! [[File: UI menu Money.png|24px|Value]] !! Score
 
|- id="Fist"
| [[File: Combat action Melee.png|45px]] || Fist
| data-sort-value="1" | {{rarity|1}} || − || −
| 9 - 10 || 9 - 10 || 10%
| −
| −
| − || −
 
|- id="Stiletto Knife"
| [[File: Weapon Melee Stiletto.png|75px]] || Stiletto Knife
| data-sort-value="2" | {{rarity|2}} || − || −
| 15 - 18 || 17 - 20 || 20%
| −
| {{green|+15}} Bleeding
| 4267 || 204
 
|- id="Brass Knuckles"
| [[File: Weapon Melee BrassKnuckles.png|75px]] || Brass Knuckles
| data-sort-value="2" | {{rarity|2}} || − || −
| 16 - 20 || 17 - 22 || 30%
| −
| {{green|+10%}} Knockback chance
| 5218 || 220
 
|- id="Crowbar"
| [[File: Weapon Melee Crowbar.png|75px]] || Crowbar
| data-sort-value="2" | {{rarity|2}} || − || −
| 16 - 19 || 17 - 20 || 30%
| −
| {{green|+15%}} Knockback chance
| 5218 || 219
 
|- id="Police Baton"
| [[File: Weapon Melee PoliceBaton.png|75px]] || Police Baton
| data-sort-value="3" | {{rarity|3}} || − || −
| 21 - 23 || 23 - 25 || 50%
| −
| −
| 8822 || 290
 
|- id="Cut Throat Razor"
| [[File: Weapon Melee CutThroatRazor.png|75px]] || Cut Throat Razor
| data-sort-value="3" | {{rarity|3}} || − || −
| 24 - 29 || 30 - 36 || 50%
| −
| {{green|+20}} Bleeding
| 7477 || 296
 
|- id="Lead Pipe"
| [[File: Weapon Melee LeadPipe.png|75px]] || Lead Pipe
| data-sort-value="2" | {{rarity|2}} || − || −
| 20 - 26 || 22 - 28 || 30%
| −
| {{green|+30%}} Knockback chance
| 5223 || 225
 
|- id="Bowie Knife"
| [[File: Weapon Melee BowieKnife.png|75px]] || Bowie Knife
| data-sort-value="3" | {{rarity|3}} || − || −
| 28 - 32 || 35 - 40 || 30%
| −
| {{green|+25}} Bleeding
| 6980 || 274
 
|- id="Meat Cleaver"
| [[File: Weapon Melee MeatCleaver.png|75px]] || Meat Cleaver
| data-sort-value="3" | {{rarity|3}} || − || −
| 30 - 35 || 36 - 42 || 30%
| −
| {{green|+40}} Bleeding
| 6933 || 271
 
|- id="Sledgehammer"
| [[File: Weapon Melee Sledgehammer.png|75px]] || Sledgehammer
| data-sort-value="4" | {{rarity|4}} || − || −
| 25 - 40 || 35 - 56 || 50%
| −
|
* {{green|+60%}} Knockback chance
* {{green|+25%}} Stun chance
| 11733 || 369
 
|- id="Machete"
| [[File: Weapon Melee Machete.png|75px]] || Machete
| data-sort-value="4" | {{rarity|4}} || − || −
| 36 - 40 || 55 - 62 || 50%
| −
| {{green|+50}} Bleeding
| 11888 || 391
 
|- id="Baseball Bat"
| [[File: Weapon Melee BaseballBat.png|75px]] || Baseball Bat
| data-sort-value="2" | {{rarity|2}} || − || −
| 20 - 30 || 22 - 33 || 30%
| −
|
* {{green|+40%}} Knockback chance
* {{green|+5%}} Stun chance
| 6725 || 242
 
|- id="Nail Bat"
| [[File: Weapon Melee NailBat.png|75px]] || Nail Bat
| data-sort-value="3" | {{rarity|3}} || − || −
| 21 - 33 || 25 - 39 || 30%
| −
|
* {{green|+15}} Bleeding
* {{green|+15%}} Knockback chance
| 9427 || 291
 
|- id="Trench Knife"
| [[File: Weapon Melee TrenchKnife.png|75px]] || Trench Knife
| data-sort-value="4" | {{rarity|4}} || − || −
| 32 - 37 || 56 - 64 || 50%
| −
| {{green|+100}} Bleeding
| 12085 || 410
 
|- id="Axe"
| [[File: Weapon Melee Axe.png|75px]] || Axe
| data-sort-value="3" | {{rarity|3}} || − || −
| 32 - 35 || 40 - 43 || 30%
| −
| {{green|+60}} Bleeding
| 6984 || 278
 
|- id="Hammer"
| [[File: Weapon Melee Hammer.png|75px]] || Hammer
| data-sort-value="2" | {{rarity|2}} || − || −
| 12 - 20 || 13 - 22 || 30%
| −
| {{green|+20%}} Knockback chance
| 5216 || 218
 
|- id="Throwing Knife"
| [[File: Weapon Thrown Knife.png|75px]] || Throwing Knife
| data-sort-value="1" | {{rarity|1}} || − || −
| 25 - 30 || 25 - 30 || 10%
| −
| {{green|+25}} Bleeding
| 68 || 500
 
|- id="Throwing Axe"
| [[File: Weapon Thrown Axe.png|75px]] || Throwing Axe
| data-sort-value="1" | {{rarity|1}} || − || −
| 35 - 40 || 35 - 40 || 50%
| −
|
* {{green|+2}} Armor damage
* {{green|+50}} Bleeding
| 75 || 500
 
|- id="Widowmaker"
| [[File: Weapon Melee TrenchKnife.png|75px]] || Widowmaker
| data-sort-value="6" | {{rarity|6}} || − || −
| 24 - 27 || 42 - 47 || 50%
| −
|
* {{green|+10}} Melee
* {{green|+100}} Poisoned
| 13076 || 411
 
|- id="Snake Tooth"
| [[File: Weapon Melee Machete.png|75px]] || Snake Tooth
| data-sort-value="6" | {{rarity|6}} || − || −
| 27 - 29 || 40 - 43 || 50%
| −
|
* {{green|+10}} Melee
* {{green|+100}} Bleeding
* {{green|+25}} Slow
| 12828 || 386
 
|- id="The Silencer"
| [[File: Weapon Melee PoliceBaton.png|75px]] || The Silencer
| data-sort-value="6" | {{rarity|6}} || − || −
| 21 - 22 || 26 - 27 || 50%
| −
|
* {{green|+2}} Armor damage
* {{green|+25}} Bleeding
* {{green|+25}} Slow
| 12572 || 352
 
|- id="Number Cruncher"
| [[File: Weapon Melee Sledgehammer.png|75px]] || Number Cruncher
| data-sort-value="6" | {{rarity|6}} || − || −
| 35 - 40 || 49 - 56 || 50%
| −
|
* {{green|+20}} Melee
* {{green|+75%}} Stun chance
| 12738 || 384
 
|- id="Whip"
| [[File: Unknown.png|45px]] || Whip
| data-sort-value="6" | {{rarity|6}} || data-sort-value="3" | Medium || −
| 60 - 60 || 60 - 60 || 0%
| −
| {{green|+100%}} Stun chance
| − || −
 
|- id="Throwing Knife"
| [[File: Weapon Thrown Knife.png|75px]] || Throwing Knife
| data-sort-value="6" | {{rarity|6}} || − || −
| 11 - 18 || 19 - 31 || 5%
| −
| −
| − || −
 
|- id="Skull Crusher"
| [[File: Unknown.png|45px]] || Skull Crusher
| data-sort-value="6" | {{rarity|6}} || data-sort-value="2" | Close || −
| 65 - 75 || 81 - 93 || 50%
| −
| −
| − || −
 
|- id="Stampede"
| [[File: Ability boss Stampede.png|45px]] || Stampede
| data-sort-value="6" | {{rarity|6}} || data-sort-value="2" | Close || −
| 75 - 75 || 75 - 75 || 0%
| −
| −
| − || −
 
|- id="Mo Chara Beag"
| [[File: Unknown.png|45px]] || Mo Chara Beag
| data-sort-value="6" | {{rarity|6}} || − || −
| 30 - 35 || 39 - 45 || 60%
| −
| −
| 18333 || 505
 
|- id="Meat Hook"
| [[File: Unknown.png|45px]] || Meat Hook
| data-sort-value="6" | {{rarity|6}} || data-sort-value="3" | Medium || −
| 0 - 0 || 0 - 0 || 0%
| −
| {{green|+5}} Bleeding
| − || −
 
|- id="Amputation Blade"
| [[File: Unknown.png|45px]] || Amputation Blade
| data-sort-value="6" | {{rarity|6}} || − || −
| 27 - 29 || 43 - 46 || 25%
| −
| {{green|+50}} Bleeding
| − || −
 
|}
 
|-|
Description =  
 
{| class="mildtable sortable"
{| class="mildtable sortable"
! class="unsortable" width=1% | !! width=10% | Melee
! class="unsortable" width=1% | !! width=15% | Name
! class="unsortable" width=40% | Description  
! class="unsortable" width=80% | Description  
 
|- id="Fist"
| [[File: Combat action Melee.png|45px]] || Fist
| ''Fisticuffs, the way they were always meant to be.''


|- id="Stiletto Knife"
|- id="Stiletto Knife"
| [[File: Weapon_Melee_Stiletto.png|75px]] || Stiletto Knife
| [[File: Weapon Melee Stiletto.png|75px]] || Stiletto Knife
 
| ''Well balanced and deadly sharp. Stick the pointy end in your target and twist. It couldn't be simpler.''
| ''Well balanced and deadly sharp. Stick the pointy end in your target and twist. It couldn't be simpler.''


|- id="Brass Knuckles"
|- id="Brass Knuckles"
| [[File: Weapon_Melee_BrassKnuckles.png|75px]] || Brass Knuckles
| [[File: Weapon Melee BrassKnuckles.png|75px]] || Brass Knuckles
 
| ''One bad punch can break someone's hand. Brass knuckles remove that possibility and add the benefit of hurting the other guy even more.''
| ''One bad punch can break someone's hand. Brass knuckles remove that possibility and add the benefit of hurting the other guy even more.''


|- id="Crowbar"
|- id="Crowbar"
| [[File: Weapon_Melee_Crowbar.png|75px]] || Crowbar
| [[File: Weapon Melee Crowbar.png|75px]] || Crowbar
 
| ''Specifically engineered for tugging, pulling, and yanking, a crowbar can also be swung at high speeds. Break in and fight the guards, all with the same tool.''
| ''Specifically engineered for tugging, pulling, and yanking, a crowbar can also be swung at high speeds. Break in and fight the guards, all with the same tool.''


|- id="Police Baton"
|- id="Police Baton"
| [[File: Weapon_Melee_PoliceBaton.png|75px]] || Police Baton
| [[File: Weapon Melee PoliceBaton.png|75px]] || Police Baton
 
| ''The versatile police baton is the ideal tool for the law enforcement officer of today.''
| ''The versatile police baton is the ideal tool for the law enforcement officer of today.''


|- id="Cut Throat Razor"
|- id="Cut Throat Razor"
| [[File: Weapon_Melee_CutThroatRazor.png|75px]] || Cut Throat Razor
| [[File: Weapon Melee CutThroatRazor.png|75px]] || Cut Throat Razor
 
| ''The cut throat razor is best suited for those who prefer discreet, close-up work.''
| ''The cut throat razor is best suited for those who prefer discreet, close-up work.''


|- id="Lead Pipe"
|- id="Lead Pipe"
| [[File: Weapon_Melee_LeadPipe.png|75px]] || Lead Pipe
| [[File: Weapon Melee LeadPipe.png|75px]] || Lead Pipe
 
| ''A reliable blunt instrument that renders your foes speechless. Because you'll have smashed them in the face. With a pipe. Warning: May contain traces of lead.''
| ''A reliable blunt instrument that renders your foes speechless. Because you'll have smashed them in the face. With a pipe. Warning: May contain traces of lead.''


|- id="Bowie Knife"
|- id="Bowie Knife"
| [[File: Weapon_Melee_BowieKnife.png|75px]] || Bowie Knife
| [[File: Weapon Melee BowieKnife.png|75px]] || Bowie Knife
 
| ''The Bowie Knife may be the terrifying big brother of the standard knife, but it works the same. Slash and stab is the operating procedure.''
| ''The Bowie Knife may be the terrifying big brother of the standard knife, but it works the same. Slash and stab is the operating procedure.''


|- id="Meat Cleaver"
|- id="Meat Cleaver"
| [[File: Weapon_Melee_MeatCleaver.png|75px]] || Meat Cleaver
| [[File: Weapon Melee MeatCleaver.png|75px]] || Meat Cleaver
 
| ''The meat cleaver is the perfect tool for some truly gruesome fighting.''
| ''The meat cleaver is the perfect tool for some truly gruesome fighting.''


|- id="Sledgehammer"
|- id="Sledgehammer"
| [[File: Weapon_Melee_Sledgehammer.png|75px]] || Sledgehammer
| [[File: Weapon Melee Sledgehammer.png|75px]] || Sledgehammer
 
| ''Nothing hammers the point home like the Sledgehammer. Demolish the opposition with every swing.''
| ''Nothing hammers the point home like the Sledgehammer. Demolish the opposition with every swing.''


|- id="Machete"
|- id="Machete"
| [[File: Weapon_Melee_Machete.png|75px]] || Machete
| [[File: Weapon Melee Machete.png|75px]] || Machete
 
| ''A devastating blade that is sure to leave your mark on the enemy. Anyone lucky enough to survive a blow will carry the memory in their brutal scars.''
| ''A devastating blade that is sure to leave your mark on the enemy. Anyone lucky enough to survive a blow will carry the memory in their brutal scars.''


|- id="Baseball Bat"
|- id="Baseball Bat"
| [[File: Weapon_Melee_BaseballBat.png|75px]] || Baseball Bat
| [[File: Weapon Melee BaseballBat.png|75px]] || Baseball Bat
 
| ''Resilient, reliable and easy to use in anyone's hands. The Baseball Bat is a fan favorite with Mobsters and Thugs.''
| ''Resilient, reliable and easy to use in anyone's hands. The Baseball Bat is a fan favorite with Mobsters and Thugs.''


|- id="Nail Bat"
|- id="Nail Bat"
| [[File: Weapon_Melee_NailBat.png|75px]] || Nail Bat
| [[File: Weapon Melee NailBat.png|75px]] || Nail Bat
 
| ''A modified version the classic baseball bat. Add some nails and channel your inner Babe Ruth. Swing away!''
| ''A modified version of the classic baseball bat. Add some nails and channel your inner Babe Ruth. Swing away!''


|- id="Trench Knife"
|- id="Trench Knife"
| [[File: Weapon_Melee_TrenchKnife.png|75px]] || Trench Knife
| [[File: Weapon Melee TrenchKnife.png|75px]] || Trench Knife
 
| ''Designed for the close, muddy quarters of the Great War trenches, this knife is used to getting up close and personal when things get dirty.''
| ''Designed for the close, muddy quarters of the Great War trenches, this knife is used to getting up close and personal when things get dirty.''


|- id="Axe"
|- id="Axe"
| [[File: Weapon_Melee_Axe.png|75px]] || Axe
| [[File: Weapon Melee Axe.png|75px]] || Axe
 
| ''There's a reason the Axe has been used since the dark ages, one well placed swing and it's lights out for good.''
| ''There's a reason the axe has been used since the dark ages, one well placed swing and it's lights out for good.''


|- id="Hammer"
|- id="Hammer"
| [[File: Weapon_Melee_Hammer.png|75px]] || Hammer
| [[File: Weapon Melee Hammer.png|75px]] || Hammer
 
| ''Discreet and easy to hide, the small head can deliver a neat punchy impact to a designated area, like fingers. ''
| ''Discreet and easy to hide, the small head can deliver a neat punchy impact to a designated area, like fingers.''


|- id="Throwing Knife"
|- id="Throwing Knife"
| [[File: Weapon_Thrown_Knife.png|75px]] || Throwing Knife
| [[File: Weapon Thrown Knife.png|75px]] || Throwing Knife
 
| ''A balanced blade, perfect for throwing.''
| ''A balanced blade, perfect for throwing.''


|}
|- id="Throwing Axe"
| [[File: Weapon Thrown Axe.png|75px]] || Throwing Axe
| ''A throwing axe. Useful when a simple knife is not enough.''


== Explosives ==
|- id="Widowmaker"
{| class="mildtable sortable"
| [[File: Weapon Melee TrenchKnife.png|75px]] || Widowmaker
! class="unsortable" width=1% | !! width=10% | Explosives
| ''The bane of all men, this weapon has sent many an enemy to an early grave.''
! width=5% | Rarity


! class="unsortable" width=40% | Description
|- id="Snake Tooth"
| [[File: Weapon Melee Machete.png|75px]] || Snake Tooth
| ''You've shed your skin plenty of times, but your fangs always stay sharp.''


|- id="MK2 Grenade"
|- id="The Silencer"
| [[File: Weapon_Explosive_MK2Grenade.png|75px]] || MK2 Grenade
| [[File: Weapon Melee PoliceBaton.png|75px]] || The Silencer
| data-sort-value="1" | {{rarity|1}}
| ''For when the ghosts of the past need quieting.''


| ''The standard-issue anti-personnel hand grenade of the U.S. forces. The MK2 explodes in a blast of metal fragments, showering the surrounding area in shrapnel.''
|- id="Number Cruncher"
| [[File: Weapon Melee Sledgehammer.png|75px]] || Number Cruncher
| ''A weapon like this is the only true insurance you can have around here.''


|- id="M17 Stielhandgranate"
|- id="Whip"
| [[File: Weapon_Explosive_Stielhandgranate1917.png|75px]] || M17 Stielhandgranate
| [[File: Unknown.png|45px]] || Whip
| data-sort-value="2" | {{rarity|2}}
|


| ''The unique handle of the M17 Stielhandgranate allows it to be thrown over a greater distance.''
|- id="Throwing Knife"
| [[File: Weapon Thrown Knife.png|75px]] || Throwing Knife
| −


|- id="Dynamite Stick"
|- id="Skull Crusher"
| [[File: Weapon_Explosive_Dynamite.png|75px]] || Dynamite Stick
| [[File: Unknown.png|45px]] || Skull Crusher
| data-sort-value="2" | {{rarity|2}}
|


| ''Mainly used for mining, construction, and demolition, the humble dynamite stick has paved the way for American industry for more than sixty years. Easy to use and extremely effective, dynamite is an essential tool for a business's expansion.''
|- id="Stampede"
| [[File: Ability boss Stampede.png|45px]] || Stampede
| −


|- id="Dynamite Bundle"
|- id="Mo Chara Beag"
| [[File: Weapon_Explosive_DynamiteBundle.png|75px]] || Dynamite Bundle
| [[File: Unknown.png|45px]] || Mo Chara Beag
| data-sort-value="2" | {{rarity|2}}
| ''Handed down through the Donovan family line for generations, this Hurl, Mo Chara Beag, has laid low the enemies and rivals of the Donovan clan.  ''


| ''Tightly bound together, this bundle of dynamite increases the explosive power of the standard dynamite stick. It's ideal for use on stubborn doors or people who didn't get the message the first time. Just make sure to stand farther back when using it.''
|- id="Meat Hook"
| [[File: Unknown.png|45px]] || Meat Hook
| −


|- id="Dynamite Stack"
|- id="Amputation Blade"
| [[File: Weapon_Explosive_DynamiteStack.png|75px]] || Dynamite Stack
| [[File: Unknown.png|45px]] || Amputation Blade
| data-sort-value="3" | {{rarity|3}}
|


| ''Adding even more dynamite sticks to the bundle creates a stack of dynamite. The dynamite stack has increased explosive power and is sure to open even the most secure of doors and vaults of Chicago.''
|}


|- id="Stender Grenade"
</tabber>
| [[File: Weapon_Explosive_StenderGrenade.png|75px]] || Stender Grenade
| data-sort-value="3" | {{rarity|3}}


| ''Hard to come by, and difficult to escape. The hexagonal Russian grenade is a rare and devastating sight on the streets of Chicago.''
== 炸药 ==


|- id="Mills Bomb"
<tabber>
| [[File: Weapon_Explosive_MillsBomb.png|75px]] || Mills Bomb
Statistics =  
| data-sort-value="3" | {{rarity|3}}


| ''A defensive grenade type, the Mills Bomb explodes in a wide cloud of tiny fragmentation pieces, wounding anyone caught in the blast.''
{| class="mildtable sortable plainlist"
! class="unsortable" | !! Name
! Rarity !! Effective<br/>range !! Radius
! [[File: Modifier weapon damage.png|32px|Damage]] !! [[File: Modifier weapon crit damage.png|32px|Critical damage]] !! [[File: Modifier weapon crit chance.png|32px|Critical chance]]
! Overwatch
! Additional<br/>modifiers
! [[File: UI menu Money.png|24px|Value]] !! Score


|- id="Discus Grenade"
|- id="MK2 Grenade"
| [[File: Weapon_Explosive_DiscusGrenade.png|75px]] || Discus Grenade
| [[File: Weapon Explosive MK2Grenade.png|75px]] || MK2 Grenade
| data-sort-value="3" | {{rarity|3}}
| data-sort-value="1" | {{rarity|1}} || 8 || 2
| 40 - 60 || 40 - 60 || 5%
| −
| {{green|+2}} Armor damage
| 2050 || 175


| ''Due to the unusual construction of the Discus Grenade, it generates a small but deadly blast radius on impact. Perfect for removing single targets.''
|- id="M17 Stielhandgranate"
| [[File: Weapon Explosive Stielhandgranate1917.png|75px]] || M17 Stielhandgranate
| data-sort-value="2" | {{rarity|2}} || 12 || 2
| 25 - 45 || 25 - 45 || 10%
| −
| {{green|+3}} Armor damage
| 2635 || 181


|- id="F1 Grenade"
|- id="Dynamite Stick"
| [[File: Weapon_Explosive_F1Grenade.png|75px]] || F1 Grenade
| [[File: Weapon Explosive Dynamite.png|75px]] || Dynamite Stick
| data-sort-value="3" | {{rarity|3}}
| data-sort-value="2" | {{rarity|2}} || 8 || 1
| 36 - 51 || 36 - 51 || 5%
| −
|
* {{green|+1}} Armor damage
* {{green|+5%}} Knockback chance
| 2144 || 179


| ''Introduced by the French army early in the Great War, it replaced its initial percussion based ignition plug with an automatic one for greater, more devastating effects. Bring a taste of continental Europe to Chicago streets.''
|- id="Dynamite Bundle"
| [[File: Weapon Explosive DynamiteBundle.png|75px]] || Dynamite Bundle
| data-sort-value="2" | {{rarity|2}} || 8 || 2
| 60 - 75 || 60 - 75 || 15%
| −
|
* {{green|+2}} Armor damage
* {{green|+25%}} Knockback chance
| 3168 || 224


|- id="Satchel Charge"
|- id="Dynamite Stack"
| [[File: Weapon_Explosive_SatchelCharge.png|75px]] || Satchel Charge
| [[File: Weapon Explosive DynamiteStack.png|75px]] || Dynamite Stack
| data-sort-value="1" | {{rarity|1}}
| data-sort-value="3" | {{rarity|3}} || 8 || 3
| 70 - 90 || 70 - 90 || 20%
| −
|
* {{green|+3}} Armor damage
* {{green|+40%}} Knockback chance
| 3780 || 257


| ''A parcel of dynamite and detonator all wrapped up in a neat little package. Give your enemies a real special delivery.''
|- id="Stender Grenade"
| [[File: Weapon Explosive StenderGrenade.png|75px]] || Stender Grenade
| data-sort-value="3" | {{rarity|3}} || 9 || 1
| 85 - 90 || 85 - 90 || 35%
| −
|
* {{green|+4}} Armor damage
* {{green|+60%}} Knockback chance
| 5288 || 295


|}
|- id="Mills Bomb"
| [[File: Weapon Explosive MillsBomb.png|75px]] || Mills Bomb
| data-sort-value="3" | {{rarity|3}} || 10 || 1
| 40 - 60 || 40 - 60 || 35%
| −
|
* {{green|+4}} Armor damage
* {{green|+50%}} Stun chance
| 5250 || 257


== Projectile weapons ==
|- id="Discus Grenade"
=== Handguns ===
| [[File: Weapon Explosive DiscusGrenade.png|75px]] || Discus Grenade
| data-sort-value="3" | {{rarity|3}} || 18 || 1
| 70 - 85 || 70 - 85 || 35%
| −
|
* {{green|+4}} Armor damage
* {{green|+50}} Knockout
| 5278 || 285


{| class="mildtable sortable"
|- id="F1 Grenade"
! class="unsortable" width=1% | !! width=15% | Shotguns
| [[File: Weapon Explosive F1Grenade.png|75px]] || F1 Grenade
! class="unsortable" width=80% | Description
| data-sort-value="3" | {{rarity|3}} || 12 || 1
 
| 50 - 80 || 50 - 80 || 35%
|- id="Colt Police Positive Special"
| −
| [[File: Weapon_Handgun_CultPolicePositiveSpecial.png|75px]] || Colt Police Positive Special
|
| ''The .38 Revolver is popular with law enforcement agencies and one of the most common sidearms in Chicago. It's an easy-to-carry, lightweight revolver, perfect for everyday use.''
* {{green|+4}} Armor damage
* {{green|+50}} Slow
| 5265 || 272


|- id="Smith & Wesson Model 1 ½"
|- id="Death Blossom Bombs"
| [[File: Weapon_Handgun_SW38.png|75px]] || Smith & Wesson Model 1 ½
| [[File: Ability boss DeathBlossomBombs.png|45px]] || Death Blossom Bombs
| ''A blend of old and new, the Single Action Revolver sacrifices accuracy for a faster reload enabled by its top-break design. Its small size makes it perfect for concealed carry and a quick draw that won't get caught in the carrier's clothes.''
| data-sort-value="6" | {{rarity|6}} || 12 || −
| 20 - 30 || 20 - 30 || 0%
| −
| −
| − || −


|- id="M1911 Pistol"
|- id="Explosive Shotgun Round"
| [[File: Weapon_Handgun_Cult1911.png|75px]] || M1911 Pistol
| [[File: Unknown.png|45px]] || Explosive Shotgun Round
| ''Designed for military use, the M1911 provides the stopping power that the .38 revolvers lack. Featuring manageable recoil and large .45 caliber rounds, the M1911 is a popular choice for anyone who needs to ensure that when their target's down, they won't get back up.''
| data-sort-value="6" | {{rarity|6}} || data-sort-value="3" | Medium || −
| 50 - 50 || 50 - 50 || 0%
| −
| −
| − || −


|- id="Beretta Model 1915"
|- id="Shrapnel Bomb"
| [[File: Weapon_Handgun_Vendetta1915.png|75px]] || Beretta Model 1915
| [[File: Unknown.png|45px]] || Shrapnel Bomb
| ''The Model 1915 is known for the durability and reliability of its simple design. It made its name as a service pistol for the Italian military during the Great War. Since then, a few of these guns have found their way overseas and onto the streets of Chicago.''
| data-sort-value="6" | {{rarity|6}} || 10 || 4
| 20 - 30 || 22 - 33 || 5%
| −
|
* {{green|+1}} Armor damage
* {{green|+100}} Bleeding
* {{green|+100%}} Knockback chance
* {{green|+100}} Slow
| − || −


|- id="Mauser C96"
|- id="Time Bomb"
| [[File: Weapon_Handgun_MauserC96.png|75px]] || Mauser C96
| [[File: Unknown.png|45px]] || Time Bomb
| ''Commonly referred to as the "Broomhandle", the C96 enjoys international fame for its effectiveness and ease of use. The high capacity box magazine means that it's packing more heat than most other pistols on the street.''
| data-sort-value="6" | {{rarity|6}} || 14 || 2
| 40 - 75 || 50 - 93 || 10%
| −
|
* {{green|+2}} Armor damage
* {{green|+100}} Bleeding
| − || −


|- id="Colt New Service"
|- id="Cluster Grenade"
| [[File: Weapon_Handgun_CultNewService.png|75px]] || Colt New Service
| [[File: Unknown.png|45px]] || Cluster Grenade
| ''The most powerful revolver on the market, the New Service Revolver is a deadly large frame pistol. It enjoyed a jump in popularity following the war, and now there are almost as many New Service Revolvers in civilian hands as in official ones.''
| data-sort-value="6" | {{rarity|6}} || 16 || 1
| 30 - 50 || 45 - 75 || 40%
| −
|
* {{green|+5}} Armor damage
* {{green|+25%}} Stun chance
| − || −


|}
|}


=== Shotguns ===
|-|
Description =  


{| class="mildtable sortable"
{| class="mildtable sortable"
! class="unsortable" width=1% | !! width=15% | Shotguns
! class="unsortable" width=1% | !! width=15% | Name
! class="unsortable" width=80% | Description  
! class="unsortable" width=80% | Description  


|- id="Short-Barreled Shotgun"
|- id="MK2 Grenade"
| [[File: Weapon_Shotgun_ShortBarreled.png|75px]] || Short-Barreled Shotgun
| [[File: Weapon_Explosive_MK2Grenade.png|75px]] || MK2 Grenade
| ''The shorter barrel ensures maximum spray and better maneuverability in tight spaces. ''
| ''The standard-issue anti-personnel hand grenade of the U.S. forces. The MK2 explodes in a blast of metal fragments, showering the surrounding area in shrapnel.''


|- id="Remington Model 10"
|- id="M17 Stielhandgranate"
| [[File: Weapon_Shotgun_Remmy10.png|75px]] || Remington Model 10
| [[File: Weapon_Explosive_Stielhandgranate1917.png|75px]] || M17 Stielhandgranate
| ''A six-shot pump action shotgun that found a use in the trenches of the Great War. If it’s good enough for the army, it’s good enough for the streets of Chicago.''
| ''The unique handle of the M17 Stielhandgranate allows it to be thrown over a greater distance.''


|- id="Browning Auto-5"
|- id="Dynamite Stick"
| [[File: Weapon_Shotgun_BrownAuto5.png|75px]] || Browning Auto-5
| [[File: Weapon_Explosive_Dynamite.png|75px]] || Dynamite Stick
| ''The first ever semi-automatic shotgun. Well made and durable, it devastates enemies without the trouble of constant reloading.''
| ''Mainly used for mining, construction, and demolition, the humble dynamite stick has paved the way for American industry for more than sixty years. Easy to use and extremely effective, dynamite is an essential tool for a business's expansion.''


|- id="Winchester Model 1912"
|- id="Dynamite Bundle"
| [[File: Weapon_Shotgun_WinstonModel12.png|75px]] || Winchester Model 1912
| [[File: Weapon_Explosive_DynamiteBundle.png|75px]] || Dynamite Bundle
| ''Nicknamed the Perfect Repeater, this shotgun sets the standard for pump action shotguns.''
| ''Tightly bound together, this bundle of dynamite increases the explosive power of the standard dynamite stick. It's ideal for use on stubborn doors or people who didn't get the message the first time. Just make sure to stand farther back when using it.''


|- id="Sjögren Shotgun"
|- id="Dynamite Stack"
| [[File: Weapon_Shotgun_Sjogren.png|75px]] || Sjögren Shotgun
| [[File: Weapon_Explosive_DynamiteStack.png|75px]] || Dynamite Stack
| ''Self-loading with a light recoil, this is a modern shotgun, perfect for the prohibition age.''
| ''Adding even more dynamite sticks to the bundle creates a stack of dynamite. The dynamite stack has increased explosive power and is sure to open even the most secure of doors and vaults of Chicago.''


|}
|- id="Stender Grenade"
| [[File: Weapon_Explosive_StenderGrenade.png|75px]] || Stender Grenade
| ''Hard to come by, and difficult to escape. The hexagonal Russian grenade is a rare and devastating sight on the streets of Chicago.''


=== Sub-machine guns ===
|- id="Mills Bomb"
| [[File: Weapon_Explosive_MillsBomb.png|75px]] || Mills Bomb
| ''A defensive grenade type, the Mills Bomb explodes in a wide cloud of tiny fragmentation pieces, wounding anyone caught in the blast.''


{| class="mildtable sortable"
|- id="Discus Grenade"
! class="unsortable" width=1% | !! width=15% | Sub-machine guns
| [[File: Weapon_Explosive_DiscusGrenade.png|75px]] || Discus Grenade
! class="unsortable" width=80% | Description
| ''Due to the unusual construction of the Discus Grenade, it generates a small but deadly blast radius on impact. Perfect for removing single targets.''


|- id="M1921 Thompson"
|- id="F1 Grenade"
| [[File: Weapon_SubmachineGun_Thompson1921.png|75px]] || M1921 Thompson
| [[File: Weapon_Explosive_F1Grenade.png|75px]] || F1 Grenade
| ''A submachine gun exceedingly popular with law enforcement and for-hire security forces, the M1921 mixes power and a high rate of fire. It can also be quickly broken down and concealed, perfect for anyone who's trying to bring a gun somewhere they shouldn't be.''
| ''Introduced by the French army early in the Great War, it replaced its initial percussion based ignition plug with an automatic one for greater, more devastating effects. Bring a taste of continental Europe to Chicago streets.''


|- id="Tommy Gun"
|- id="Satchel Charge"
| [[File: Weapon_SubmachineGun_Thompson1921AC.png|75px]] || Tommy Gun
| [[File: Weapon_Explosive_SatchelCharge.png|75px]] || Satchel Charge
| ''With the addition of a compensator and a 50 round drum, the M1921 Thompson turns into the Tommy Gun, Chicago's most famous typewriter. It's more controllable during sustained fire, making it easier to keep the streets clear of competition.''
| ''A parcel of dynamite and detonator all wrapped up in a neat little package. Give your enemies a real special delivery.''


|- id="OVP 1918"
|}
| [[File: Weapon_SubmachineGun_OVP1918.png|75px]] || OVP 1918
| ''The OVP 1918 is one half of the Italian Army's original Villar Perosa double-barreled aircraft submachine gun. It's small, lightweight, fast-firing, and relatively easy to use, making it a weapon well-suited to the streets of Chicago.''


|- id="MP 18 Submachine Gun"
</tabber>
| [[File: Weapon_SubmachineGun_MP18.png|75px]] || MP 18 Submachine Gun
| ''The MP18 is likely the first submachine gun to see real combat in the Great War and was used by the German Army to cover the final advance of a trench assault. There weren't many MP18s that made it to the front lines, but enough did that the gun built a formidable reputation for itself.''


|- id="Beretta M1918"
== Projectile weapons ==
| [[File: Weapon_SubmachineGun_VendettaM1918.png|75px]] || Beretta M1918
=== 武器类型 ===
| ''The BM-1918 is the other half of the project to split the double-barreled Villar Perosa machine gun into a shoulder-fired submachine gun. Like its OVP cousin, it's small, lightweight, and fast-firing, a natural inclusion in the criminal underworld.''
{{WeaponNav}}
 
Equipping your gangsters with the right tools for the job is invaluable. There are a variety of weapons and items available for use in combat in Empire of Sin, which can have six types of rarity, ranging from Common to Legendary. Most importantly, there are six variety of fire-arms, each with their own strengths and limitations:
|}
* '''手枪''': These are your secondary weapons, and range from high damage revolvers, to low damage but high crit-chance semi-automatic pistols.  
 
* '''霰弹枪''': Primarily a primary weapon type, Shotguns feature the only non-handgun secondary in the form of the Short-Barreled Shotgun. Shotguns offer a unique opportunity with their special ‘Shotgun Blast’ action, a very powerful area-of-effect shot.
=== Machine guns ===
* '''冲锋枪''': The iconic mobster weapon, the Submachine Gun’s basic fire action will shoot a burst of three rounds at the target, with each round dealing individual damage. Difficult to wield, all Submachine Guns suffer from an inherent Marksmanship penalty.
* '''步枪''': Rifles offer flexibility with huge damage and inherent armor damage. Not as powerful or as costly to use as its bigger brother, the Sniper Rifle, the hunting and combat rifles you’ll encounter are fantastic at mid to long range fights. Perfect for open ground street fights.
* '''重机枪''': The Heavy Machine Gun type offers incredibly high fire power and inherent armor damage, with the standard Fire action firing a burst of 5 rounds at the target. However, all HMG cost 2AP to fire, meaning you’ll need to get into position before being able to unload a volley of death at your target of choice. There’s also a hefty penalty to your Marksmanship due to their unwieldy nature.
* '''狙击步枪''': Not much survives a direct hit from one of these monsters (unless they’re wearing body armor, of course). Delivering death from afar, the Sniper Rifle will allow you to keep your distance while delivering devastating attacks. An almost guaranteed one shot on all but the toughest enemies, Sniper Rifles chew through armor like tissue, leaving heavily armoured enemies exposed. The catch? Sniper Rifles are almost useless in short to mid range fights, suffering a large Marksmanship penalty the closer you are to the target. They are also expensive to fire with a cost of 2AP for their basic Fire action.


=== Ammo ===
{| class="mildtable sortable"
{| class="mildtable sortable"
! class="unsortable" width=1% | !! width=15% | Machine guns
! class="unsortable" width=1% | !! width=10% | Ammo
! class="unsortable" width=80% | Description  
! width=5% | Rarity
! class="unsortable" width=20% | Effects
! class="unsortable" width=40% | Description  


|- id="BAR M1918"
|- id="Regular Rounds"
| [[File: Weapon_MachineGun_BAR1918.png|75px]] || BAR M1918
| [[File: Ammo 38.png|75px]] || Regular Rounds
| ''Adopted by the U.S. military late in the Great War, the BAR M1918 is an effective light machine gun and was designed to be fired on the move as troops advanced from trench to trench. Now it provides cover fire as Prohibition moves through Chicago.''
| data-sort-value="1" | {{rarity|1}}
| N/A
| ''Primer, powder, and copper-jacketed lead, all packed together in a brass casing. Common, standard, and effective.''


|- id="Chauchat Machine Gun"
|- id="Sure Shot Rounds"
| [[File: Weapon_MachineGun_Chauchut.png|75px]] || Chauchat Machine Gun
| [[File: Ammo 9mm.png|75px]] || Sure Shot Rounds
| ''In the war, the Chauchat earned a reputation for malfunctions and low quality, mostly thanks to the mud and dirt in the trenches. Here in Chicago, there isn't as much mud which means the Chauchat is doing just fine.''
| data-sort-value="2" | {{rarity|2}}
| {{green|+10}} Marksmanship
| ''High-quality ammo with the perfect ratio of gunpowder to bullet weight. These bullets go exactly where the shooter wants them to go.''


|- id="Lewis Gun"
|- id="High Impact Rounds"
| [[File: Weapon_MachineGun_Chauchut.png|75px]] || Lewis Gun
| [[File: Ammo 9mm Red.png|75px]] || High Impact Rounds
| ''The Lewis Gun is known for reliability and manageable recoil, able to consistently fire rounds on target in sustained bursts. Anyone who's fired one only has good things to say and is eager to get back behind another one.''
| data-sort-value="2" | {{rarity|2}}
| {{green|+15%}} Critical hit chance
| ''Typically issued to law enforcement, High Impact Rounds distribute large amounts of kinetic energy over a wider surface area.''


|- id="Madsen Machine Gun"
|- id="Bear Rounds"
| [[File: Weapon_MachineGun_Madsen.png|75px]] || Madsen Machine Gun
| [[File: Ammo 45ACP.png|75px]] || Bear Rounds
| ''The Madsen Machine Gun was the first to show that the light machine gun wasn't just a fad. It's a top loading gun that's served in a few dozen international militaries, proving its capabilities time and time again.''
| data-sort-value="2" | {{rarity|2}}
| {{green|+10}} Critical hit damage
| ''Originally manufactured to put down wild bears, Bear Rounds have been brought to the urban crime scene.''


|}
|- id="Anvil Rounds"
| [[File: Ammo 45ACP Red.png|75px]] || Anvil Rounds
| data-sort-value="2" | {{rarity|2}}
| {{green|+10}} Damage
| ''Anvil Rounds are cartridges hand-loaded with heavier bullets than normal ammunition, packing a heavier punch than other forms of ammo.''


=== Rifles ===
|- id="AP Rounds"
| [[File: Unknown.png|75px]] || AP Rounds
| data-sort-value="3" | {{rarity|3}}
| AP Rounds ignore a target's body armor. 
| ''AP Rounds contain a harder steel core that passes straight through body armor or lightly armored vehicles.''


{| class="mildtable sortable"
|- id="Riot Rounds"
! class="unsortable" width=1% | !! width=15% | Rifles
| [[File: Ammo 300 Blue.png|75px]] || Riot Rounds
! class="unsortable" width=80% | Description
| data-sort-value="2" | {{rarity|2}}
| {{green|25%}} chance to knock back the target.
| ''Riot Rounds are a modified bullet used to disperse large, unruly mobs.''


|- id="Savage Model 99"
|- id="Dum-Dum Rounds"
| [[File: Weapon_Rifle_Salvage99.png|75px]] || Savage Model 99
| [[File: Ammo 30-06.png|75px]] || Dum-Dum Rounds
| ''The SM-99 is a lever action rifle that offers the shooter accuracy, dependability, value, and is ideal for hunting big game. Perfect balance, lightning fast lever action, and unstoppable power create a savage combination for a great rifle.''
| data-sort-value="4" | {{rarity|4}}
| {{green|+5%}} Chance to instantly kill the target
| ''Dum-Dum Rounds are a brutal type of bullet that expand when they hit a target, causing enormous wound cavities.''


|- id="Model 1895 Rifle"
|- id="Dirty Rounds"
| [[File: Weapon_Rifle_Winston1895.png|75px]] || Model 1895 Rifle
| [[File: Unknown.png|75px]] || Dirty Rounds
| ''The Model 1895 is one of the final rifles of the lever action era, mixing modern pointed bullets and the old school lever. It's shorter and lighter than other rifles in its class, which gives it a harsher recoil, but it's nothing a determined marksman can't handle.''
| data-sort-value="4" | {{rarity|4}}
| Targets have a 10% chance to be poisoned.
| ''Dirty Rounds modify the bullet with a liquid mercury core, delivering a heavy dose of metal poisoning into the victim's bloodstream.''


|- id="Remington Model 8"
|- id="K.O. Rounds"
| [[File: Weapon_Rifle_Remmy8.png|75px]] || Remington Model 8
| [[File: Ammo 38.png|75px]] || K.O. Rounds
| ''One of the first semi-automatic rifles ever made commercially available, the Model 8 is ahead of its time, if a little complicated to disassemble. But as long as it's together, it's a great rifle to have at anyone's side.''
| data-sort-value="3" | {{rarity|3}}
| Targets have a 10% chance to be knocked out.
| ''K.O. (Knockout) Rounds modify the weapon to fire a heavier caliber, increasing the weapon's chance to knockout the target.''


|- id="Gewehr 98"
|- id="Cutter Rounds"
| [[File: Weapon_Rifle_Gewehr98.png|75px]] || Gewehr 98
| [[File: Unknown.png|75px]] || Cutter Rounds
| ''The Gewehr 98 is durable, inexpensive, fast, accurate, and powerful. Its design was even copied by the U.S. designers to make the M1903. For drawn-out engagements where reliability is key, there's nothing better than the Gewehr 98.''
| data-sort-value="3" | {{rarity|3}}
| Targets have a 15% chance to bleed.
| ''Cutter Rounds are particularly devious, using milled bullets designed to add additional lacerations to a bullet wound.''


|}
|- id="Shatter Rounds"
 
| [[File: Unknown.png|75px]] || Shatter Rounds
=== Sniper rifles ===
| data-sort-value="3" | {{rarity|3}}
 
| Shots will shatter one point of the target's armor.
{| class="mildtable sortable"
| ''Shatter Rounds are designed to damage enemy armor.''
! class="unsortable" width=1% | !! width=15% | Sniper rifles
! class="unsortable" width=80% | Description


|- id="M1903 Springfield"
|- id="Viper Darts"
| [[File: Weapon_Rifle_SpringfieldM1903.png|75px]] || M1903 Springfield
| [[File: Unknown.png|75px]] || Viper Darts
| ''The M1903 is the gold standard in American bolt-action rifles. Very few have found their way into private hands, but when they do, they're coveted for their reliability and accuracy. They're kept as both trophies and as weapons.''
| data-sort-value="6" | {{rarity|6}}
| Targets have a 75% chance to be poisoned.
| ''Viper Darts are coated in a hand crafted tincture of snake venom and poisonous plant sap.''


|- id="M1917 Enfield"
|- id="Barbed Darts"
| [[File: Weapon_Rifle_Enfield1917_Scope.png|75px]] || M1917 Enfield
| [[File: Unknown.png|75px]] || Barbed Darts
| ''The "Workhorse" of the United States Army during the war, the M1917 remains a favorite amongst marksmen. A number of these rifles have been repurposed and can be purchased through various channels.''
| data-sort-value="6" | {{rarity|6}}
| Targets have a 75% chance to bleed.
| ''Barbed Darts have been milled to a fine point with barbs protruding along their shaft.''


|- id="Lee-Enfield SMLE"
|- id="Steel Core Dart"
| [[File: Weapon_Rifle_SMLE.png|75px]] || Lee-Enfield SMLE
| [[File: Ammo Dart Yellow.png|75px]] || Steel Core Dart
| ''The SMLE is the bolt-action rifle that served as the main firearm used by the British Empire during the war. One of the most widely produced rifles in the world, many gangsters seek to employ these powerful weapons on the streets.''
| data-sort-value="6" | {{rarity|6}}
 
| Ignore enemy armor and shatter 2 points of the target's armor.
|- id="Scoped Savage Model 99"
| ''Steel Core Dart have a steel core that allows them to penetrate and shatter enemy armor.''
| [[File: Weapon_Rifle_Salvage99_Scope.png|75px]] || Scoped Savage Model 99
| ''This version of the SM-99 lever-action rifle has been equipped with a scope, giving it all the advantages of the regular S-99 while dramatically increasing a shooter's range and accuracy.''
 
|- id="Model 1895 Scoped Rifle"
| [[File: Weapon_Rifle_Winston1895_Scope.png|75px]] || Model 1895 Scoped Rifle
| ''An updated version of the M1895. The scope extends the effective range of the rifle, allowing for increased accuracy over long ranges. Keep assailants farther away without reducing your ability to fight them.''
 
|- id="Mosin–Nagant"
| [[File: Weapon_Rifle_MosinM91.png|75px]] || Mosin–Nagant
| ''Imperial Russia's entry in the ongoing modernization of bolt-action rifles, the Mosin-Nagant has seen action everywhere that Russian troops have and then some. It's accurate, powerful, easy to maintain, and it's found its way to Chicago.''


|}
|}
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## For weapon stats and flavor text see reference file {{path|custom=1|WeaponStats.lua}}.
## For weapon stats and flavor text see reference file {{path|custom=1|WeaponStats.lua}}.
## For weapon ranges see reference file {{path|custom=1|WeaponRanges.lua}}.
## For weapon ranges see reference file {{path|custom=1|WeaponRanges.lua}}.
## For ammo stats and flavor text see reference file {{path|custom=1|SpecialAmmo.lua}}.
[[en:Weapons]]

2021年1月26日 (二) 04:35的最新版本

You’re going to find many bits and pieces during your time in Chicago. Whether it's from a building you ransack, or the pockets of someone you’ve just killed, there’s more to be found than just money and guns. Here are some of the items floating around the streets of Chicago.

装备武器与道具[编辑 | 编辑源代码]

Weapons and items can be viewed and equipped from the inventory tab of the character sheet. Mousing over (or highlighting on the controller) the inventory slots will show you the equipped items stats.

Manual Gangsters items.png

Clicking into the item will show you a list of items you have obtained that can be equipped in that slot. To equip the weapon, click it and select ‘Take from Storage’. If a weapon is already in use by another gangster in your crew, their face will appear beside it, like Gibby’s handsome mug in the picture below.

Manual Gangsters items 2.png


Effective range[编辑 | 编辑源代码]

Weapon's chance to perform better based on its effective range of shot
Range
(meters)
Point-blank Close Medium Long Very long Point-blank
(shotgun)
Close
(shotgun)
Medium
(shotgun)
1 +30% +25% +5% −20% −40% +40% +40% +50%
2 +25% +20% +6% −17% −35% +30% +30% +40%
3 +20% +20% +6% −14% −30% +20% +20% +30%
4 +10% +8% −11% −25% +10% +20%
5 +10% +10% −8% −20% +10%
6 +5% +10% −5% −15%
7 +8% −10% −20%
8 −5% +6% −20% −10%
9 −5% +6% −20% −10% −10%
10 −10% +5% −25% −20% −10%
11 −10% −5% −25% −20% −10%
12 −15% −5% +5% −25% −25% −20%
13 −15% −5% +5% −30% −25% −20%
14 −20% −10% +5% −30% −30% −20%
15 −20% −10% −5% +5% +5% −30% −30% −25%
16 −25% −10% −5% +5% +5% −35% −35% −25%
17 −25% −20% −5% +5% +5% −35% −35% −25%
18 −25% −20% −10% +5% +5% −35% −35% −30%
19 −30% −20% −10% +5% +5% −45% −45% −30%
20 −30% −25% −10% +10% +10% −45% −45% −30%
21 −30% −25% −20% +10% +10% −45% −45% −35%
22 −30% −25% −20% +10% +15% −50% −50% −35%
23 −30% −30% −20% +10% +20% −50% −50% −35%
24 −30% −30% −25% +10% +25% −50% −50% −45%
25 −30% −30% −25% +10% +30% −50% −50% −50%
Weapon's increased damage outcome based on its effective range of shot
Range
(meters)
Point-blank
(shotgun)
Close
(shotgun)
Medium
(shotgun)
1 +15% +15% +15%
2 +10% +10% +15%
3 +5% +5% +10%
4 +5% +10%
5 +5%
6 +5%

近战[编辑 | 编辑源代码]

Name Rarity Effective
range
Radius Damage Critical damage Critical chance Overwatch Additional
modifiers
Value Score
文件:Combat action Melee.png Fist Common 9 - 10 9 - 10 10%
Weapon Melee Stiletto.png Stiletto Knife Uncommon 15 - 18 17 - 20 20% +15 Bleeding 4267 204
Weapon Melee BrassKnuckles.png Brass Knuckles Uncommon 16 - 20 17 - 22 30% +10% Knockback chance 5218 220
Weapon Melee Crowbar.png Crowbar Uncommon 16 - 19 17 - 20 30% +15% Knockback chance 5218 219
Weapon Melee PoliceBaton.png Police Baton Rare 21 - 23 23 - 25 50% 8822 290
Weapon Melee CutThroatRazor.png Cut Throat Razor Rare 24 - 29 30 - 36 50% +20 Bleeding 7477 296
Weapon Melee LeadPipe.png Lead Pipe Uncommon 20 - 26 22 - 28 30% +30% Knockback chance 5223 225
Weapon Melee BowieKnife.png Bowie Knife Rare 28 - 32 35 - 40 30% +25 Bleeding 6980 274
Weapon Melee MeatCleaver.png Meat Cleaver Rare 30 - 35 36 - 42 30% +40 Bleeding 6933 271
Weapon Melee Sledgehammer.png Sledgehammer Epic 25 - 40 35 - 56 50%
  • +60% Knockback chance
  • +25% Stun chance
11733 369
Weapon Melee Machete.png Machete Epic 36 - 40 55 - 62 50% +50 Bleeding 11888 391
Weapon Melee BaseballBat.png Baseball Bat Uncommon 20 - 30 22 - 33 30%
  • +40% Knockback chance
  • +5% Stun chance
6725 242
Weapon Melee NailBat.png Nail Bat Rare 21 - 33 25 - 39 30%
  • +15 Bleeding
  • +15% Knockback chance
9427 291
Weapon Melee TrenchKnife.png Trench Knife Epic 32 - 37 56 - 64 50% +100 Bleeding 12085 410
Weapon Melee Axe.png Axe Rare 32 - 35 40 - 43 30% +60 Bleeding 6984 278
Weapon Melee Hammer.png Hammer Uncommon 12 - 20 13 - 22 30% +20% Knockback chance 5216 218
Weapon Thrown Knife.png Throwing Knife Common 25 - 30 25 - 30 10% +25 Bleeding 68 500
Weapon Thrown Axe.png Throwing Axe Common 35 - 40 35 - 40 50%
  • +2 Armor damage
  • +50 Bleeding
75 500
Weapon Melee TrenchKnife.png Widowmaker Unique 24 - 27 42 - 47 50%
  • +10 Melee
  • +100 Poisoned
13076 411
Weapon Melee Machete.png Snake Tooth Unique 27 - 29 40 - 43 50%
  • +10 Melee
  • +100 Bleeding
  • +25 Slow
12828 386
Weapon Melee PoliceBaton.png The Silencer Unique 21 - 22 26 - 27 50%
  • +2 Armor damage
  • +25 Bleeding
  • +25 Slow
12572 352
Weapon Melee Sledgehammer.png Number Cruncher Unique 35 - 40 49 - 56 50%
  • +20 Melee
  • +75% Stun chance
12738 384
Unknown.png Whip Unique Medium 60 - 60 60 - 60 0% +100% Stun chance
Weapon Thrown Knife.png Throwing Knife Unique 11 - 18 19 - 31 5%
Unknown.png Skull Crusher Unique Close 65 - 75 81 - 93 50%
Ability boss Stampede.png Stampede Unique Close 75 - 75 75 - 75 0%
Unknown.png Mo Chara Beag Unique 30 - 35 39 - 45 60% 18333 505
Unknown.png Meat Hook Unique Medium 0 - 0 0 - 0 0% +5 Bleeding
Unknown.png Amputation Blade Unique 27 - 29 43 - 46 25% +50 Bleeding

Name Description
文件:Combat action Melee.png Fist Fisticuffs, the way they were always meant to be.
Weapon Melee Stiletto.png Stiletto Knife Well balanced and deadly sharp. Stick the pointy end in your target and twist. It couldn't be simpler.
Weapon Melee BrassKnuckles.png Brass Knuckles One bad punch can break someone's hand. Brass knuckles remove that possibility and add the benefit of hurting the other guy even more.
Weapon Melee Crowbar.png Crowbar Specifically engineered for tugging, pulling, and yanking, a crowbar can also be swung at high speeds. Break in and fight the guards, all with the same tool.
Weapon Melee PoliceBaton.png Police Baton The versatile police baton is the ideal tool for the law enforcement officer of today.
Weapon Melee CutThroatRazor.png Cut Throat Razor The cut throat razor is best suited for those who prefer discreet, close-up work.
Weapon Melee LeadPipe.png Lead Pipe A reliable blunt instrument that renders your foes speechless. Because you'll have smashed them in the face. With a pipe. Warning: May contain traces of lead.
Weapon Melee BowieKnife.png Bowie Knife The Bowie Knife may be the terrifying big brother of the standard knife, but it works the same. Slash and stab is the operating procedure.
Weapon Melee MeatCleaver.png Meat Cleaver The meat cleaver is the perfect tool for some truly gruesome fighting.
Weapon Melee Sledgehammer.png Sledgehammer Nothing hammers the point home like the Sledgehammer. Demolish the opposition with every swing.
Weapon Melee Machete.png Machete A devastating blade that is sure to leave your mark on the enemy. Anyone lucky enough to survive a blow will carry the memory in their brutal scars.
Weapon Melee BaseballBat.png Baseball Bat Resilient, reliable and easy to use in anyone's hands. The Baseball Bat is a fan favorite with Mobsters and Thugs.
Weapon Melee NailBat.png Nail Bat A modified version the classic baseball bat. Add some nails and channel your inner Babe Ruth. Swing away!
Weapon Melee TrenchKnife.png Trench Knife Designed for the close, muddy quarters of the Great War trenches, this knife is used to getting up close and personal when things get dirty.
Weapon Melee Axe.png Axe There's a reason the Axe has been used since the dark ages, one well placed swing and it's lights out for good.
Weapon Melee Hammer.png Hammer Discreet and easy to hide, the small head can deliver a neat punchy impact to a designated area, like fingers.
Weapon Thrown Knife.png Throwing Knife A balanced blade, perfect for throwing.
Weapon Thrown Axe.png Throwing Axe A throwing axe. Useful when a simple knife is not enough.
Weapon Melee TrenchKnife.png Widowmaker The bane of all men, this weapon has sent many an enemy to an early grave.
Weapon Melee Machete.png Snake Tooth You've shed your skin plenty of times, but your fangs always stay sharp.
Weapon Melee PoliceBaton.png The Silencer For when the ghosts of the past need quieting.
Weapon Melee Sledgehammer.png Number Cruncher A weapon like this is the only true insurance you can have around here.
Unknown.png Whip
Weapon Thrown Knife.png Throwing Knife
Unknown.png Skull Crusher
Ability boss Stampede.png Stampede
Unknown.png Mo Chara Beag Handed down through the Donovan family line for generations, this Hurl, Mo Chara Beag, has laid low the enemies and rivals of the Donovan clan.
Unknown.png Meat Hook
Unknown.png Amputation Blade

炸药[编辑 | 编辑源代码]

Name Rarity Effective
range
Radius Damage Critical damage Critical chance Overwatch Additional
modifiers
Value Score
Weapon Explosive MK2Grenade.png MK2 Grenade Common 8 2 40 - 60 40 - 60 5% +2 Armor damage 2050 175
Weapon Explosive Stielhandgranate1917.png M17 Stielhandgranate Uncommon 12 2 25 - 45 25 - 45 10% +3 Armor damage 2635 181
Weapon Explosive Dynamite.png Dynamite Stick Uncommon 8 1 36 - 51 36 - 51 5%
  • +1 Armor damage
  • +5% Knockback chance
2144 179
Weapon Explosive DynamiteBundle.png Dynamite Bundle Uncommon 8 2 60 - 75 60 - 75 15%
  • +2 Armor damage
  • +25% Knockback chance
3168 224
Weapon Explosive DynamiteStack.png Dynamite Stack Rare 8 3 70 - 90 70 - 90 20%
  • +3 Armor damage
  • +40% Knockback chance
3780 257
Weapon Explosive StenderGrenade.png Stender Grenade Rare 9 1 85 - 90 85 - 90 35%
  • +4 Armor damage
  • +60% Knockback chance
5288 295
Weapon Explosive MillsBomb.png Mills Bomb Rare 10 1 40 - 60 40 - 60 35%
  • +4 Armor damage
  • +50% Stun chance
5250 257
Weapon Explosive DiscusGrenade.png Discus Grenade Rare 18 1 70 - 85 70 - 85 35%
  • +4 Armor damage
  • +50 Knockout
5278 285
Weapon Explosive F1Grenade.png F1 Grenade Rare 12 1 50 - 80 50 - 80 35%
  • +4 Armor damage
  • +50 Slow
5265 272
Ability boss DeathBlossomBombs.png Death Blossom Bombs Unique 12 20 - 30 20 - 30 0%
Unknown.png Explosive Shotgun Round Unique Medium 50 - 50 50 - 50 0%
Unknown.png Shrapnel Bomb Unique 10 4 20 - 30 22 - 33 5%
  • +1 Armor damage
  • +100 Bleeding
  • +100% Knockback chance
  • +100 Slow
Unknown.png Time Bomb Unique 14 2 40 - 75 50 - 93 10%
  • +2 Armor damage
  • +100 Bleeding
Unknown.png Cluster Grenade Unique 16 1 30 - 50 45 - 75 40%
  • +5 Armor damage
  • +25% Stun chance

Name Description
Weapon Explosive MK2Grenade.png MK2 Grenade The standard-issue anti-personnel hand grenade of the U.S. forces. The MK2 explodes in a blast of metal fragments, showering the surrounding area in shrapnel.
Weapon Explosive Stielhandgranate1917.png M17 Stielhandgranate The unique handle of the M17 Stielhandgranate allows it to be thrown over a greater distance.
Weapon Explosive Dynamite.png Dynamite Stick Mainly used for mining, construction, and demolition, the humble dynamite stick has paved the way for American industry for more than sixty years. Easy to use and extremely effective, dynamite is an essential tool for a business's expansion.
Weapon Explosive DynamiteBundle.png Dynamite Bundle Tightly bound together, this bundle of dynamite increases the explosive power of the standard dynamite stick. It's ideal for use on stubborn doors or people who didn't get the message the first time. Just make sure to stand farther back when using it.
Weapon Explosive DynamiteStack.png Dynamite Stack Adding even more dynamite sticks to the bundle creates a stack of dynamite. The dynamite stack has increased explosive power and is sure to open even the most secure of doors and vaults of Chicago.
Weapon Explosive StenderGrenade.png Stender Grenade Hard to come by, and difficult to escape. The hexagonal Russian grenade is a rare and devastating sight on the streets of Chicago.
Weapon Explosive MillsBomb.png Mills Bomb A defensive grenade type, the Mills Bomb explodes in a wide cloud of tiny fragmentation pieces, wounding anyone caught in the blast.
Weapon Explosive DiscusGrenade.png Discus Grenade Due to the unusual construction of the Discus Grenade, it generates a small but deadly blast radius on impact. Perfect for removing single targets.
Weapon Explosive F1Grenade.png F1 Grenade Introduced by the French army early in the Great War, it replaced its initial percussion based ignition plug with an automatic one for greater, more devastating effects. Bring a taste of continental Europe to Chicago streets.
Weapon Explosive SatchelCharge.png Satchel Charge A parcel of dynamite and detonator all wrapped up in a neat little package. Give your enemies a real special delivery.

Projectile weapons[编辑 | 编辑源代码]

武器类型 [编辑 | 编辑源代码]

Equipping your gangsters with the right tools for the job is invaluable. There are a variety of weapons and items available for use in combat in Empire of Sin, which can have six types of rarity, ranging from Common to Legendary. Most importantly, there are six variety of fire-arms, each with their own strengths and limitations:

  • 手枪: These are your secondary weapons, and range from high damage revolvers, to low damage but high crit-chance semi-automatic pistols.
  • 霰弹枪: Primarily a primary weapon type, Shotguns feature the only non-handgun secondary in the form of the Short-Barreled Shotgun. Shotguns offer a unique opportunity with their special ‘Shotgun Blast’ action, a very powerful area-of-effect shot.
  • 冲锋枪: The iconic mobster weapon, the Submachine Gun’s basic fire action will shoot a burst of three rounds at the target, with each round dealing individual damage. Difficult to wield, all Submachine Guns suffer from an inherent Marksmanship penalty.
  • 步枪: Rifles offer flexibility with huge damage and inherent armor damage. Not as powerful or as costly to use as its bigger brother, the Sniper Rifle, the hunting and combat rifles you’ll encounter are fantastic at mid to long range fights. Perfect for open ground street fights.
  • 重机枪: The Heavy Machine Gun type offers incredibly high fire power and inherent armor damage, with the standard Fire action firing a burst of 5 rounds at the target. However, all HMG cost 2AP to fire, meaning you’ll need to get into position before being able to unload a volley of death at your target of choice. There’s also a hefty penalty to your Marksmanship due to their unwieldy nature.
  • 狙击步枪: Not much survives a direct hit from one of these monsters (unless they’re wearing body armor, of course). Delivering death from afar, the Sniper Rifle will allow you to keep your distance while delivering devastating attacks. An almost guaranteed one shot on all but the toughest enemies, Sniper Rifles chew through armor like tissue, leaving heavily armoured enemies exposed. The catch? Sniper Rifles are almost useless in short to mid range fights, suffering a large Marksmanship penalty the closer you are to the target. They are also expensive to fire with a cost of 2AP for their basic Fire action.

Ammo[编辑 | 编辑源代码]

Ammo Rarity Effects Description
Ammo 38.png Regular Rounds Common N/A Primer, powder, and copper-jacketed lead, all packed together in a brass casing. Common, standard, and effective.
Ammo 9mm.png Sure Shot Rounds Uncommon +10 Marksmanship High-quality ammo with the perfect ratio of gunpowder to bullet weight. These bullets go exactly where the shooter wants them to go.
Ammo 9mm Red.png High Impact Rounds Uncommon +15% Critical hit chance Typically issued to law enforcement, High Impact Rounds distribute large amounts of kinetic energy over a wider surface area.
Ammo 45ACP.png Bear Rounds Uncommon +10 Critical hit damage Originally manufactured to put down wild bears, Bear Rounds have been brought to the urban crime scene.
Ammo 45ACP Red.png Anvil Rounds Uncommon +10 Damage Anvil Rounds are cartridges hand-loaded with heavier bullets than normal ammunition, packing a heavier punch than other forms of ammo.
Unknown.png AP Rounds Rare AP Rounds ignore a target's body armor. AP Rounds contain a harder steel core that passes straight through body armor or lightly armored vehicles.
Ammo 300 Blue.png Riot Rounds Uncommon 25% chance to knock back the target. Riot Rounds are a modified bullet used to disperse large, unruly mobs.
Ammo 30-06.png Dum-Dum Rounds Epic +5% Chance to instantly kill the target Dum-Dum Rounds are a brutal type of bullet that expand when they hit a target, causing enormous wound cavities.
Unknown.png Dirty Rounds Epic Targets have a 10% chance to be poisoned. Dirty Rounds modify the bullet with a liquid mercury core, delivering a heavy dose of metal poisoning into the victim's bloodstream.
Ammo 38.png K.O. Rounds Rare Targets have a 10% chance to be knocked out. K.O. (Knockout) Rounds modify the weapon to fire a heavier caliber, increasing the weapon's chance to knockout the target.
Unknown.png Cutter Rounds Rare Targets have a 15% chance to bleed. Cutter Rounds are particularly devious, using milled bullets designed to add additional lacerations to a bullet wound.
Unknown.png Shatter Rounds Rare Shots will shatter one point of the target's armor. Shatter Rounds are designed to damage enemy armor.
Unknown.png Viper Darts Unique Targets have a 75% chance to be poisoned. Viper Darts are coated in a hand crafted tincture of snake venom and poisonous plant sap.
Unknown.png Barbed Darts Unique Targets have a 75% chance to bleed. Barbed Darts have been milled to a fine point with barbs protruding along their shaft.
Ammo Dart Yellow.png Steel Core Dart Unique Ignore enemy armor and shatter 2 points of the target's armor. Steel Core Dart have a steel core that allows them to penetrate and shatter enemy armor.

References[编辑 | 编辑源代码]

  1. To update page content see reference files in folder /EmpireOfSin/EmpireOfSin_Data/StreamingAssets/GameData_Win64~/Lua/Scripts/DataSheets/:
    1. For weapon stats and flavor text see reference file WeaponStats.lua.
    2. For weapon ranges see reference file WeaponRanges.lua.
    3. For ammo stats and flavor text see reference file SpecialAmmo.lua.