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{{Version|1.0}} {{WeaponNav}} You’re going to find many bits and pieces during your time in Chicago. Whether it's from a building you ransack, or the pockets of someone you’ve just killed, there’s more to be found than just money and guns. Here are some of the items floating around the streets of Chicago. == Equipping weapons and items == Weapons and items can be viewed and equipped from the inventory tab of the character sheet. Mousing over (or highlighting on the controller) the inventory slots will show you the equipped items stats. [[File: Manual Gangsters items.png|center|500px]] Clicking into the item will show you a list of items you have obtained that can be equipped in that slot. To equip the weapon, click it and select ‘Take from Storage’. If a weapon is already in use by another gangster in your crew, their face will appear beside it, like Gibby’s handsome mug in the picture below. [[File: Manual Gangsters items 2.png|center|500px]] == Weapon types == Equipping your gangsters with the right tools for the job is invaluable. There are a variety of weapons and items available for use in combat in Empire of Sin, which can have six types of rarity, ranging from Common to Legendary. Most importantly, there are six variety of fire-arms, each with their own strengths and limitations: * '''Handguns''': These are your secondary weapons, and range from high damage revolvers, to low damage but high crit-chance semi-automatic pistols. * '''Shotguns''': Primarily a primary weapon type, Shotguns feature the only non-handgun secondary in the form of the Short-Barreled Shotgun. Shotguns offer a unique opportunity with their special ‘Shotgun Blast’ action, a very powerful area-of-effect shot. * '''Submachine Guns''': The iconic mobster weapon, the Submachine Gun’s basic fire action will shoot a burst of three rounds at the target, with each round dealing individual damage. Difficult to wield, all Submachine Guns suffer from an inherent Marksmanship penalty. * '''Rifles''': Rifles offer flexibility with huge damage and inherent armor damage. Not as powerful or as costly to use as its bigger brother, the Sniper Rifle, the hunting and combat rifles you’ll encounter are fantastic at mid to long range fights. Perfect for open ground street fights. * '''Heavy Machine Guns''': The Heavy Machine Gun type offers incredibly high fire power and inherent armor damage, with the standard Fire action firing a burst of 5 rounds at the target. However, all HMG cost 2AP to fire, meaning you’ll need to get into position before being able to unload a volley of death at your target of choice. There’s also a hefty penalty to your Marksmanship due to their unwieldy nature. * '''Sniper Rifles''': Not much survives a direct hit from one of these monsters (unless they’re wearing body armor, of course). Delivering death from afar, the Sniper Rifle will allow you to keep your distance while delivering devastating attacks. An almost guaranteed one shot on all but the toughest enemies, Sniper Rifles chew through armor like tissue, leaving heavily armoured enemies exposed. The catch? Sniper Rifles are almost useless in short to mid range fights, suffering a large Marksmanship penalty the closer you are to the target. They are also expensive to fire with a cost of 2AP for their basic Fire action. == Effective range == {| class="mildtable" style="text-align: right; float: left; margin-right: 50px;" |+ '''Weapon's chance to perform better based on its effective range of shot''' ! Range<br/>(meters) ! width=70px | Point-blank !! width=70px | Close !! width=70px | Medium !! width=70px | Long !! width=70px | Very long ! width=70px | Point-blank<br/>(shotgun) !! width=70px | Close<br/>(shotgun) !! width=70px | Medium<br/>(shotgun) |- ! style="text-align: right;" | 1 | {{green|+30%}} || {{green|+25%}} || {{green|+5%}} || {{red|−20%}} || {{red|−40%}} | {{green|+40%}} || {{green|+40%}} || {{green|+50%}} |- ! style="text-align: right;" | 2 | {{green|+25%}} || {{green|+20%}} || {{green|+6%}} || {{red|−17%}} || {{red|−35%}} | {{green|+30%}} || {{green|+30%}} || {{green|+40%}} |- ! style="text-align: right;" | 3 | {{green|+20%}} || {{green|+20%}} || {{green|+6%}} || {{red|−14%}} || {{red|−30%}} | {{green|+20%}} || {{green|+20%}} || {{green|+30%}} |- ! style="text-align: right;" | 4 | – || {{green|+10%}} || {{green|+8%}} || {{red|−11%}} || {{red|−25%}} | – || {{green|+10%}} || {{green|+20%}} |- ! style="text-align: right;" | 5 | – || {{green|+10%}} || {{green|+10%}} || {{red|−8%}} || {{red|−20%}} | – || – || {{green|+10%}} |- ! style="text-align: right;" | 6 | – || {{green|+5%}} || {{green|+10%}} || {{red|−5%}} || {{red|−15%}} | – || – || – |- ! style="text-align: right;" | 7 | – || – || {{green|+8%}} || – || {{red|−10%}} | {{red|−20%}} || – || – |- ! style="text-align: right;" | 8 | {{red|−5%}} || – || {{green|+6%}} || – || – | {{red|−20%}} || {{red|−10%}} || – |- ! style="text-align: right;" | 9 | {{red|−5%}} || – || {{green|+6%}} || – || – | {{red|−20%}} || {{red|−10%}} || {{red|−10%}} |- ! style="text-align: right;" | 10 | {{red|−10%}} || – || {{green|+5%}} || – || – | {{red|−25%}} || {{red|−20%}} || {{red|−10%}} |- ! style="text-align: right;" | 11 | {{red|−10%}} || {{red|−5%}} || – || – || – | {{red|−25%}} || {{red|−20%}} || {{red|−10%}} |- ! style="text-align: right;" | 12 | {{red|−15%}} || {{red|−5%}} || – || {{green|+5%}} || – | {{red|−25%}} || {{red|−25%}} || {{red|−20%}} |- ! style="text-align: right;" | 13 | {{red|−15%}} || {{red|−5%}} || – || {{green|+5%}} || – | {{red|−30%}} || {{red|−25%}} || {{red|−20%}} |- ! style="text-align: right;" | 14 | {{red|−20%}} || {{red|−10%}} || – || {{green|+5%}} || – | {{red|−30%}} || {{red|−30%}} || {{red|−20%}} |- ! style="text-align: right;" | 15 | {{red|−20%}} || {{red|−10%}} || {{red|−5%}} || {{green|+5%}} || {{green|+5%}} | {{red|−30%}} || {{red|−30%}} || {{red|−25%}} |- ! style="text-align: right;" | 16 | {{red|−25%}} || {{red|−10%}} || {{red|−5%}} || {{green|+5%}} || {{green|+5%}} | {{red|−35%}} || {{red|−35%}} || {{red|−25%}} |- ! style="text-align: right;" | 17 | {{red|−25%}} || {{red|−20%}} || {{red|−5%}} || {{green|+5%}} || {{green|+5%}} | {{red|−35%}} || {{red|−35%}} || {{red|−25%}} |- ! style="text-align: right;" | 18 | {{red|−25%}} || {{red|−20%}} || {{red|−10%}} || {{green|+5%}} || {{green|+5%}} | {{red|−35%}} || {{red|−35%}} || {{red|−30%}} |- ! style="text-align: right;" | 19 | {{red|−30%}} || {{red|−20%}} || {{red|−10%}} || {{green|+5%}} || {{green|+5%}} | {{red|−45%}} || {{red|−45%}} || {{red|−30%}} |- ! style="text-align: right;" | 20 | {{red|−30%}} || {{red|−25%}} || {{red|−10%}} || {{green|+10%}} || {{green|+10%}} | {{red|−45%}} || {{red|−45%}} || {{red|−30%}} |- ! style="text-align: right;" | 21 | {{red|−30%}} || {{red|−25%}} || {{red|−20%}} || {{green|+10%}} || {{green|+10%}} | {{red|−45%}} || {{red|−45%}} || {{red|−35%}} |- ! style="text-align: right;" | 22 | {{red|−30%}} || {{red|−25%}} || {{red|−20%}} || {{green|+10%}} || {{green|+15%}} | {{red|−50%}} || {{red|−50%}} || {{red|−35%}} |- ! style="text-align: right;" | 23 | {{red|−30%}} || {{red|−30%}} || {{red|−20%}} || {{green|+10%}} || {{green|+20%}} | {{red|−50%}} || {{red|−50%}} || {{red|−35%}} |- ! style="text-align: right;" | 24 | {{red|−30%}} || {{red|−30%}} || {{red|−25%}} || {{green|+10%}} || {{green|+25%}} | {{red|−50%}} || {{red|−50%}} || {{red|−45%}} |- ! style="text-align: right;" | 25 | {{red|−30%}} || {{red|−30%}} || {{red|−25%}} || {{green|+10%}} || {{green|+30%}} | {{red|−50%}} || {{red|−50%}} || {{red|−50%}} |} {| class="mildtable" style="text-align: right; float: left; margin-right: 50px;" |+ '''Weapon's increased damage outcome based on its effective range of shot''' ! Range<br/>(meters) ! width=70px | Point-blank<br/>(shotgun) !! width=70px | Close<br/>(shotgun) !! width=70px | Medium<br/>(shotgun) |- ! style="text-align: right;" | 1 | {{green|+15%}} || {{green|+15%}} || {{green|+15%}} |- ! style="text-align: right;" | 2 | {{green|+10%}} || {{green|+10%}} || {{green|+15%}} |- ! style="text-align: right;" | 3 | {{green|+5%}} || {{green|+5%}} || {{green|+10%}} |- ! style="text-align: right;" | 4 | – || {{green|+5%}} || {{green|+10%}} |- ! style="text-align: right;" | 5 | – || – || {{green|+5%}} |- ! style="text-align: right;" | 6 | – || – || {{green|+5%}} |} {{clear}} == Melee == {| class="mildtable sortable" ! class="unsortable" width=1% | !! width=10% | Melee ! class="unsortable" width=40% | Description |- id="Stiletto Knife" | [[File: Weapon_Melee_Stiletto.png|75px]] || Stiletto Knife | ''Well balanced and deadly sharp. Stick the pointy end in your target and twist. It couldn't be simpler.'' |- id="Brass Knuckles" | [[File: Weapon_Melee_BrassKnuckles.png|75px]] || Brass Knuckles | ''One bad punch can break someone's hand. Brass knuckles remove that possibility and add the benefit of hurting the other guy even more.'' |- id="Crowbar" | [[File: Weapon_Melee_Crowbar.png|75px]] || Crowbar | ''Specifically engineered for tugging, pulling, and yanking, a crowbar can also be swung at high speeds. Break in and fight the guards, all with the same tool.'' |- id="Police Baton" | [[File: Weapon_Melee_PoliceBaton.png|75px]] || Police Baton | ''The versatile police baton is the ideal tool for the law enforcement officer of today.'' |- id="Cut Throat Razor" | [[File: Weapon_Melee_CutThroatRazor.png|75px]] || Cut Throat Razor | ''The cut throat razor is best suited for those who prefer discreet, close-up work.'' |- id="Lead Pipe" | [[File: Weapon_Melee_LeadPipe.png|75px]] || Lead Pipe | ''A reliable blunt instrument that renders your foes speechless. Because you'll have smashed them in the face. With a pipe. Warning: May contain traces of lead.'' |- id="Bowie Knife" | [[File: Weapon_Melee_BowieKnife.png|75px]] || Bowie Knife | ''The Bowie Knife may be the terrifying big brother of the standard knife, but it works the same. Slash and stab is the operating procedure.'' |- id="Meat Cleaver" | [[File: Weapon_Melee_MeatCleaver.png|75px]] || Meat Cleaver | ''The meat cleaver is the perfect tool for some truly gruesome fighting.'' |- id="Sledgehammer" | [[File: Weapon_Melee_Sledgehammer.png|75px]] || Sledgehammer | ''Nothing hammers the point home like the Sledgehammer. Demolish the opposition with every swing.'' |- id="Machete" | [[File: Weapon_Melee_Machete.png|75px]] || Machete | ''A devastating blade that is sure to leave your mark on the enemy. Anyone lucky enough to survive a blow will carry the memory in their brutal scars.'' |- id="Baseball Bat" | [[File: Weapon_Melee_BaseballBat.png|75px]] || Baseball Bat | ''Resilient, reliable and easy to use in anyone's hands. The Baseball Bat is a fan favorite with Mobsters and Thugs.'' |- id="Nail Bat" | [[File: Weapon_Melee_NailBat.png|75px]] || Nail Bat | ''A modified version of the classic baseball bat. Add some nails and channel your inner Babe Ruth. Swing away!'' |- id="Trench Knife" | [[File: Weapon_Melee_TrenchKnife.png|75px]] || Trench Knife | ''Designed for the close, muddy quarters of the Great War trenches, this knife is used to getting up close and personal when things get dirty.'' |- id="Axe" | [[File: Weapon_Melee_Axe.png|75px]] || Axe | ''There's a reason the axe has been used since the dark ages, one well placed swing and it's lights out for good.'' |- id="Hammer" | [[File: Weapon_Melee_Hammer.png|75px]] || Hammer | ''Discreet and easy to hide, the small head can deliver a neat punchy impact to a designated area, like fingers.'' |- id="Throwing Knife" | [[File: Weapon_Thrown_Knife.png|75px]] || Throwing Knife | ''A balanced blade, perfect for throwing.'' |} == Explosives == {| class="mildtable sortable" ! class="unsortable" width=1% | !! width=10% | Explosives ! width=5% | Rarity ! class="unsortable" width=40% | Description |- id="MK2 Grenade" | [[File: Weapon_Explosive_MK2Grenade.png|75px]] || MK2 Grenade | data-sort-value="1" | {{rarity|1}} | ''The standard-issue anti-personnel hand grenade of the U.S. forces. The MK2 explodes in a blast of metal fragments, showering the surrounding area in shrapnel.'' |- id="M17 Stielhandgranate" | [[File: Weapon_Explosive_Stielhandgranate1917.png|75px]] || M17 Stielhandgranate | data-sort-value="2" | {{rarity|2}} | ''The unique handle of the M17 Stielhandgranate allows it to be thrown over a greater distance.'' |- id="Dynamite Stick" | [[File: Weapon_Explosive_Dynamite.png|75px]] || Dynamite Stick | data-sort-value="2" | {{rarity|2}} | ''Mainly used for mining, construction, and demolition, the humble dynamite stick has paved the way for American industry for more than sixty years. Easy to use and extremely effective, dynamite is an essential tool for a business's expansion.'' |- id="Dynamite Bundle" | [[File: Weapon_Explosive_DynamiteBundle.png|75px]] || Dynamite Bundle | data-sort-value="2" | {{rarity|2}} | ''Tightly bound together, this bundle of dynamite increases the explosive power of the standard dynamite stick. It's ideal for use on stubborn doors or people who didn't get the message the first time. Just make sure to stand farther back when using it.'' |- id="Dynamite Stack" | [[File: Weapon_Explosive_DynamiteStack.png|75px]] || Dynamite Stack | data-sort-value="3" | {{rarity|3}} | ''Adding even more dynamite sticks to the bundle creates a stack of dynamite. The dynamite stack has increased explosive power and is sure to open even the most secure of doors and vaults of Chicago.'' |- id="Stender Grenade" | [[File: Weapon_Explosive_StenderGrenade.png|75px]] || Stender Grenade | data-sort-value="3" | {{rarity|3}} | ''Hard to come by, and difficult to escape. The hexagonal Russian grenade is a rare and devastating sight on the streets of Chicago.'' |- id="Mills Bomb" | [[File: Weapon_Explosive_MillsBomb.png|75px]] || Mills Bomb | data-sort-value="3" | {{rarity|3}} | ''A defensive grenade type, the Mills Bomb explodes in a wide cloud of tiny fragmentation pieces, wounding anyone caught in the blast.'' |- id="Discus Grenade" | [[File: Weapon_Explosive_DiscusGrenade.png|75px]] || Discus Grenade | data-sort-value="3" | {{rarity|3}} | ''Due to the unusual construction of the Discus Grenade, it generates a small but deadly blast radius on impact. Perfect for removing single targets.'' |- id="F1 Grenade" | [[File: Weapon_Explosive_F1Grenade.png|75px]] || F1 Grenade | data-sort-value="3" | {{rarity|3}} | ''Introduced by the French army early in the Great War, it replaced its initial percussion based ignition plug with an automatic one for greater, more devastating effects. Bring a taste of continental Europe to Chicago streets.'' |- id="Satchel Charge" | [[File: Weapon_Explosive_SatchelCharge.png|75px]] || Satchel Charge | data-sort-value="1" | {{rarity|1}} | ''A parcel of dynamite and detonator all wrapped up in a neat little package. Give your enemies a real special delivery.'' |} == Projectile weapons == === Handguns === {{main|Handguns}} {{#lsth: Handguns|Descriptions}} === Machine guns === {{main|Machine guns}} {{#lsth: Machine guns|Descriptions}} === Submachine guns === {{main|Submachine guns}} {{#lsth: Submachine guns|Descriptions}} === Rifles === {{main|Rifles}} {{#lsth: Rifles|Descriptions}} === Sniper rifles === {{main|Sniper rifles}} {{#lsth: Sniper rifles|Descriptions}} === Shotguns === {{main|Shotguns}} {{#lsth: Shotguns|Descriptions}} == References == <references/> # To update page content see reference files in folder {{path|data}}: ## For weapon stats and flavor text see reference file {{path|custom=1|WeaponStats.lua}}. ## For weapon ranges see reference file {{path|custom=1|WeaponRanges.lua}}. [[en:Weapons]]
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