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{{Version|1.0}} You’re gonna run into a lot of big personalities of all kinds running around Chicago, and it’s good to know how their different backgrounds and quirks affect their behavior. Below is a list of traits and their effects == Character traits == === Background === {| class="table table-bordered plainlist sortable" ! class="unsortable" width=1% | !! width=10% | Background ! class="unsortable" width=40% | Effects ! class="unsortable" width=40% | Description |- id="Boxer" | [[File:Trait background Boxer.png|75px]] || Boxer | * {{green|+10%}} Intimidation * {{green|+10%}} Melee * {{green|−20%}} Time to learn ''Enforcer'' professional talents * {{green|+10%}} Neighborhood speakeasy income (when equipped to safehouse) | ''This person has gotten into more fights than they can count on their busted up fingers.'' |- id="Child Labor" | [[File:Trait background Child Labor.png|75px]] || Child Labor | {{green|+10%}} Neighborhood casino income (when equipped to safehouse) | ''This person has been working almost as long as they've been alive.'' |- id="Delinquent" | [[File:Trait background Delinquent.png|75px]] || Delinquent | * {{green|+10%}} Intimidation * {{green|+10%}} Persuasion * {{green|−10%}} Time to learn ''Demolitionist'' professional talents * {{green|+10%}} Neighborhood brewery production (when equipped to safehouse) | ''This person has always been trouble, and no amount of schooling could keep them in line.'' |- id="Fell on Hard Times" | [[File:Trait background Fell on Hard Times.png|75px]] || Fell on Hard Times | * {{green|+10%}} Defense bonus * {{green|+10%}} Initiative | ''This person has lost it all and persevered.'' |- id="Fled To America" | [[File:Trait background Fled To America.png|75px]] || Fled To America | * {{green|+10%}} Loyalty gain * {{green|−10%}} Time to learn ''Hired Gun'' professional talents * {{green|−10%}} Time to learn ''Sniper'' professional talents | ''This person had to leave their home country for America, and not by choice.'' |- id="Gang Leader" | [[File:Trait background Gang Leader.png|75px]] || Gang Leader | * {{green|+10%}} Leadership * {{green|+10%}} Marksmanship * {{green|−10%}} Time to learn ''Sniper Talents | ''This is the person others look up to, whether they’re looking for guidance or the next big score.'' |- id="Immigrant" | [[File:Trait background Immigrant.png|75px]] || Immigrant | * {{green|+10%}} Initiative * {{green|+10%}} Movement | ''This person came to America in search of a better life.'' |- id="Poverty" | [[File:Trait background Poverty.png|75px]] || Poverty | * {{green|+10%}} Defense bonus * {{green|+10%}} Morale gain | ''This person grew up poor and knows what it means to struggle.'' |- id="Privileged" | [[File:Trait background Privileged.png|75px]] || Privileged | * {{green|+10%}} Initiative * {{green|+10%}} Persuasion | ''This person hasn’t had much, if any, hardship in their life.'' |- id="Reform School" | [[File:Trait background Reform School.png|75px]] || Reform School | * {{green|+10%}} Leadership * {{green|+10%}} Melee * {{green|+10%}} Neighborhood brothel income (when equipped to safehouse) | ''This person narrowly avoided jail as a youngster. As a result, they're a little rough around the edges.'' |- id="Religious" | [[File:Trait background Religious.png|75px]] || Religious | * {{green|+10%}} Leadership * {{green|+10%}} Morale gain * {{green|+10%}} Persuasion | ''This person grew up in a religious household.'' |- id="Second Generation" | [[File:Trait background Second Generation.png|75px]] || Second Generation | * {{green|+10%}} Leadership * {{green|+10%}} Morale gain * {{green|+10%}} Persuasion | ''This person is an American by birth whose parents are immigrants.'' |- id="Strictly Schooled" | [[File:Trait background Strictly Schooled.png|75px]] || Strictly Schooled | * {{green|−10%}} Time to learn ''Hired Gun'' professional talents | ''This person never missed a day of school.'' |- id="Stayed in School" | [[File:Trait background Stayed In School.png|75px]] || Stayed in School | * {{green|+10%}} Marksmanship * {{green|−10%}} Time to learn ''Mob Doctor'' professional talents * {{green|−10%}} Time to learn ''Sniper'' professional talents * {{green|+10%}} Neighborhood casino income (when equipped to safehouse) | ''This person is your standard goodie-two-shoes. They're always happy to be learning.'' |} === Life lesson === These are special traits that represent a core lesson that a person has learned throughout their life. A character can only have one life lesson trait. {| class="table table-bordered plainlist sortable" ! class="unsortable" width=1% | !! width=10% | Life lesson ! class="unsortable" width=40% | Effects ! class="unsortable" width=40% | Description |- id="A Cat has Nine Lives" | [[File:Trait lesson A Cat Has Nine Lives.png|75px]] || A Cat has Nine Lives | Once per combat, if an attack would kill this person, they instead bounce back with 20% HP. | ''This person has been legally declared dead more than once. Somehow, they keep coming back.'' |- id="A Chain is Only as Strong as its Weakest Link" | [[File:Trait lesson A Chain Is Only As Strong.png|75px]] || A Chain is Only as Strong as its Weakest Link | When gaining Morale, gain an additional +10 if near gangsters of the same tier or higher. | ''This person prefers working with professionals, or anyone who might be more qualified than they are.'' |- id="A Fool and his Money Are Soon Parted" | [[File:Trait lesson A Fool And His Money.png|75px]] || A Fool and his Money Are Soon Parted | Casino income (when character is in Casino) +20%. | ''When you want your casinos rolling high, this is the person that you call.'' |- id="A Penny Saved is a Penny Earned" | [[File:Trait lesson A Penny Saved.png|75px]] || A Penny Saved is a Penny Earned | Racket Upkeep (when character is in racket) -15%. | ''This person has been pinching pennies their whole life, and they know how to run a business cheaply and efficiently.'' |- id="Always Keep Your Word" | [[File:Trait lesson Always Keep Your Word.png|75px]] || Always Keep Your Word | +10 Morale when affiliated faction honors a pact. | ''This person knows that their word is their bond. And they won't break it for anyone.'' |- id="Amazing What Talking Can Achieve" | [[File:Trait lesson Amazing What Talking Can Achieve.png|75px]] || Amazing What Talking Can Achieve | Temporarily adds +20 to the boss’s attributes when present during a sitdown. | ''This person has a silver tongue. They always seem to know the right thing to say.'' |- id="Birds of a Feather Flock Together" | [[File:Trait lesson Birds Of A Feather.png|75px]] || Birds of a Feather Flock Together | When within 10 metres of a friendly character that shares the same profession, cooldown of all abilities is reduced by 1. | ''This person would prefer working with others within their own profession.'' |- id="Discretion is the Greater Part of Valor" | [[File:Trait lesson Discretion Is The Greater.png|75px]] || Discretion is the Greater Part of Valor | Brothel Income (when character is in brothel) +20%. | ''This person knows how to run a brothel better than almost anyone.'' |- id="Easy Come, Easy Go" | [[File:Trait lesson Easy Come Easy Go.png|75px]] || Easy Come, Easy Go | This person will not lose morale. | ''This person won't let much get to them. They just take everything as it comes.'' |- id="Everyone Has Their Price" | [[File:Trait lesson Everyone Has Their Price.png|75px]] || Everyone Has Their Price | Reduces the cost of bribing the police by 10%. | ''This person is a born schmoozer. They learned long ago that just about anyone can be bought.'' |- id="Fortune Favors the Bold" | [[File:Trait lesson Fortune Favors The Bold.png|75px]] || Fortune Favors the Bold | +20 Morale when taking over a racket. | ''This person loves the glory of the fight. If there's a hostile option, they'll be gunning for it.'' |- id="Lover Not a Fighter" | [[File:Trait lesson Lover Not a Fighter.png|75px]] || Lover Not a Fighter | This person gains no Morale from hostile actions. | ''This person is a hopeless romantic. They're happier when they're in a relationship.'' |- id="Never Be Disrespected" | [[File:Trait lesson Never Be Disrespected.png|75px]] || Never Be Disrespected | 25% chance to leave if someone else is promoted to Underboss. | ''This person wants to call the shots, no matter what. And they don't need anyone else's input.'' |- id="No Man Is An Island" | [[File:Trait lesson No Man Is An Island.png|75px]] || No Man Is An Island | +10 Marksmanship when within 10 meters of 2 or more friendly characters. | ''This person loves to be in the company of others. The more the better.'' |- id="Say Nothing" | [[File:Trait lesson Say Nothing.png|75px]] || Say Nothing | -10% Persuasion. +10% Intimidation. | ''This person ain't no rat. And they certainly won't work for one.'' |- id="Shoot First" | [[File:Trait lesson Shoot First.png|75px]] || Shoot First | -10’000 Initiative. This person will immediately go into Overwatch at the start of combat. | ''This person’s itchy trigger finger has saved them more times than it has damned them.'' |- id="Show Me the Money" | [[File:Trait lesson Show Me The Money.png|75px]] || Show Me the Money | +10 Morale when taking over a racket. This person gains no Morale from hostile actions. | ''This person is born for business. Their sights are always set on racket expansion.'' |- id="The Work Praises the Man" | [[File:Trait lesson The Work Praises The Man.png|75px]] || The Work Praises the Man | Neighborhood Speakeasy Security Cost -30%. | ''This person knows the value of good, honest labor, and they'll make the working man's rackets shine.'' |- id="Trust No One" | [[File:Trait lesson Trust No One.png|75px]] || Trust No One | +1 Movement, +10 Initiative, and +10 Marksmanship when there are no friendly characters within 10 meters. | ''This person has been burned by too many people. They won't trust a single soul.'' |} === Personality === You’re gonna run into a lot of big personalities of all kinds running around Chicago, and it’s good to know how their different backgrounds and quirks affect their behavior. Below is a list of traits and their effects. {| class="table table-bordered plainlist sortable" ! class="unsortable" width=1% | !! width=10% | Personality ! class="unsortable" width=40% | Effects ! class="unsortable" width=40% | Description |- id="Afraid" | [[File:Trait personality Afraid.png|75px]] || Afraid | There’s a chance you will flee from combat if someone on your crew dies | ''This person has a chance to flee from combat if someone on their crew dies.'' |- id="Aggressive" | [[File:Trait personality Aggressive.png|75px]] || Aggressive | Gain 2 Morale when involved in combat, but lose 2 Morale after going one week without combat | ''This person isn’t above forcing others to see their way.'' |- id="Alcoholic" | [[File:Trait personality Alcoholic.png|75px]] || Alcoholic | * When an alcoholic or drunkard +10% chance to take a drink * This person has a tendency to become drunk at any time | ''This person hit the bottle hard and it's part of who they are now.'' |- id="Angry" | [[File:Trait personality Angry.png|75px]] || Angry | * {{green|+10%}} chance to relapse into alcoholism * {{red|−10}} Marksmanship * While an alcoholic or drunkard +10% chance to take a drink * {{green|+24}} melee * {{green|+25%}} chance to trigger hair trigger * {{red|−10}} Defense bonus | ''This person isn’t afraid to tell people how they really feel.'' |- id="Bar-room Brawler" | [[File:Trait personality Barroom Brawler.png|75px]] || Barroom Brawler | * {{green|+10}} Melee damage ({{green|+20}} when drunk) * {{green|+10}} Melee skill ({{green|+20}} when drunk) | ''This person is well used to bar fights.'' |- id="Brave" | [[File:Trait personality Brave.png|75px]] || Brave | {{green|+20}} Initiative when outnumbered in combat | ''This person will gladly take one for the team.'' |- id="Calm" | [[File:Trait personality Calm.png|75px]] || Calm | Bleed out chance 25% | ''This person takes things as they come.'' |- id="Careful" | [[File:Trait personality Careful.png|75px]] || Careful | Crit Defense +15 | ''This person looks both ways before crossing the street.'' |- id="Coward" | [[File:Trait personality Coward.png|75px]] || Coward | {{green|+25%}} chance to run away if a team member flees | ''This person turns tail the moment things get too tough.'' |- id="Cruel" | [[File:Trait personality Cruel.png|75px]] || Cruel | * {{green|+10}} melee * {{red|−10}} Leadership * {{green|+10}} Intimidation * When advisor -10% Loyalty given to crew members * When Lieutenant +10% Loyalty given to crew members | ''This person enjoys watching other people suffer.'' |- id="Cunning" | [[File:Trait personality Cunning.png|75px]] || Cunning | Chance to crit increase by 5% when this person is flanking their target | ''This person has got more than a few tricks up their sleeve.'' |- id="Flirt" | [[File:Trait personality Flirt.png|75px]] || Flirt | | ''This person wants everyone to want them. And usually everyone does.'' |- id="Greedy" | [[File:Trait personality Greedy.png|75px]] || Greedy | {{green|+1%}} Salary | ''If there’s something there for the taking, this person wants it all to themselves.'' |- id="Happy" | [[File:Trait personality Happy.png|75px]] || Happy | * {{green|+5}} Marksmanship * {{green|+5%}} Morale bonus for nearby party members | ''This person is more of a “glass half full” kind of person.'' |- id="Intolerant" | [[File:Trait personality Intolerant.png|75px]] || Intolerant | * Crit Chance -5% * Crit Damage -5% | ''This person doesn’t like most people, and doesn’t understand people who do.'' |- id="Kind" | [[File:Trait personality Kind.png|75px]] || Kind | When lieutenant +10% Morale given to crew members | ''This person treats others how they’d like to be treated.'' |- id="Loner" | [[File:Trait personality Loner.png|75px]] || Loner | Marksmanship decreased by 2 for every friendly character nearby. | ''This person doesn’t want or need anything to get close to them.'' |- id="Naive" | [[File:Trait personality Naive.png|75px]] || Naive | {{red|−1%}} Salary | ''This person is a little too trusting of others.'' |- id="Reckless" | [[File:Trait personality Reckless.png|75px]] || Reckless | * {{green|+10}} Initiative * {{red|−5}} Defense bonus | ''This person never met a risk they didn’t like.'' |- id="Sullen" | [[File:Trait personality Sullen.png|75px]] || Sullen | {{red|−5}} Marksmanship | ''For this person, things just don’t seem to go their way.'' |- id="Tolerant" | [[File:Trait personality Tolerant.png|75px]] || Tolerant | Injury Chance -5% | ''This person gets along with most people.'' |- id="Nervous Reflexes" | [[File: Status Effect mixed NervousReflexes.png|75px]] || Nervous Reflexes | * {{red|−5}} Marksmanship * {{green|+1}} Movement | ''Your nervous demeanor causes your hands to shake, but keeps you light on your feet.'' |} === Physical attribute === {| class="table table-bordered plainlist sortable" ! class="unsortable" width=1% | !! width=10% | Physical attribute ! class="unsortable" width=40% | Effects ! class="unsortable" width=40% | Description |- id="Beautiful" | [[File:Trait physical Beautiful.png|75px]] || Beautiful | * {{green|+10}} Persuasion * {{red|−20}} Intimidation | ''This person turns heads everywhere they go.'' |- id="Brawny" | [[File:Trait physical Brawny.png|75px]] || Brawny | * {{green|+10}} Damage ({{green|+20}} when drunk) * {{green|+10}} Melee | ''This person has muscles in places they didn’t even know existed.'' |- id="Disfigured" | [[File:Trait physical Disfigured.png|75px]] || Disfigured | * {{green|+10}} Intimidation * {{red|−20}} Persuasion | ''This person has been through a lot, but they wear their scars with pride.'' |- id="Giant" | [[File:Trait physical Giant.png|75px]] || Giant | * {{green|+10%}} Melee * {{red|−10}} Defense bonus | ''This person is the biggest and strongest around. And they don’t even exercise.'' |- id="Hair Trigger" | [[File:Trait physical Hair Trigger.png|75px]] || Hair Trigger | * {{green|+100%}} Chance to activate ''Hair Trigger'': ** Whenever this person’s HP or an Ally’s HP drops below '''25%''', there is a chance they will lash out and attack a random target. | ''This person has a short fuse and a fiery temper.'' |- id="Immovable" | [[File:Trait physical Immovable.png|75px]] || Immovable | * {{green|+10%}} Chance to resist being knocked back | ''This person is a hard one to knock down. Maybe it’s thanks to their low center of gravity.'' |- id="Small" | [[File:Trait physical Small.png|75px]] || Small | * {{green|+10}} Defense bonus * {{red|−30%}} Melee | ''This person uses their diminutive stature to their advantage.'' |- id="Thick Skinned" | [[File:Trait physical Thick Skinned.png|75px]] || Thick Skinned | * {{green|−20%}} Injury chance * {{green|+15%}} Chance to resist a critical hit | ''This person’s skin is so tough, their calluses have calluses.'' |} == Empire bonuses == === Racket bonuses === {| class="table table-bordered plainlist sortable" ! class="unsortable" width=1% | !! width=10% | Racket bonus ! class="unsortable" width=40% | Effects |- id="Brewery Production Upgrade Discount" | [[File: Trait empire Brewery Bonus.png|75px]] || Brewery Production Upgrade Discount | {{green|−20%}} Brewery production cost |- id="Brothel Ambience Upgrade Discount" | [[File: Trait empire Brothel Bonus.png|75px]] || Brothel Ambience Upgrade Discount | {{green|−20%}} Brothel ambience cost |- id="Speakeasy Ambience Upgrade Discount" | [[File: Trait empire Speakeasy Bonus.png|75px]] || Speakeasy Ambience Upgrade Discount | {{green|−20%}} Speakeasy ambience cost |- id="Casino Games Upgrade Discount" | [[File: Trait empire Casino Bonus.png|75px]] || Casino Games Upgrade Discount | {{green|−20%}} Casino games cost |- id="Brothel Security Upgrade Discount" | [[File: Trait empire Brothel Bonus.png|75px]] || Brothel Security Upgrade Discount | {{green|−20%}} Brothel security cost |- id="Casino Security Upgrade Discount" | [[File: Trait empire Casino Bonus.png|75px]] || Casino Security Upgrade Discount | {{green|−20%}} Casino security cost |- id="Brewery Security Upgrade Discount" | [[File: Trait empire Brewery Bonus.png|75px]] || Brewery Security Upgrade Discount | {{green|−20%}} Brewery security cost |- id="Speakeasy Word Of Mouth Upgrade Discount" | [[File: Trait empire Speakeasy Bonus.png|75px]] || Speakeasy Word Of Mouth Upgrade Discount | {{green|−20%}} Speakeasy word of mouth cost |- id="Brothel Increased Earnings" | [[File: Trait empire Brothel Bonus.png|75px]] || Brothel Increased Earnings | {{green|+5%}} Brothel earnings |- id="Speakeasy Increased Earnings" | [[File: Trait empire Speakeasy Bonus.png|75px]] || Speakeasy Increased Earnings | {{green|+5%}} Speakeasy earnings |- id="Brewery Reduced Upkeep" | [[File: Trait empire Brewery Bonus.png|75px]] || Brewery Reduced Upkeep | {{green|−15%}} Brewery upkeep |- id="Speakeasy Increased Earnings Strong" | [[File: Trait empire Speakeasy Bonus.png|75px]] || Speakeasy Increased Earnings Strong | {{green|+20%}} Speakeasy earnings |- id="Casino Upgrade Discount" | [[File: Trait empire Casino Bonus.png|75px]] || Casino Upgrade Discount | {{green|−5%}} Casino upgrades cost |- id="Speakeasy Upgrade Discount" | [[File: Trait empire Speakeasy Bonus.png|75px]] || Speakeasy Upgrade Discount | {{green|−5%}} Speakeasy upgrades cost |- id="Speakeasy Free Upgrades" | [[File: Trait empire Speakeasy Bonus.png|75px]] || Speakeasy Free Upgrades | Speakeasies start with an extra level on their upgrades |- id="Brothel Raid Protection" | [[File: Trait empire Brothel Bonus.png|75px]] || Brothel Raid Protection | {{green|−25%}} Brothel raid chance |- id="Speakeasy Raid Protection" | [[File: Trait empire Speakeasy Bonus.png|75px]] || Speakeasy Raid Protection | {{green|−25%}} Speakeasy raid chance |- id="Casino Raid Protection" | [[File: Trait empire Casino Bonus.png|75px]] || Casino Raid Protection | {{green|−25%}} Casino raid chance |- id="Brewery Production Rate Increase" | [[File: Trait empire Brewery Bonus.png|75px]] || Brewery Production Rate Increase | {{green|+5%}} Brewery production rate |- id="Casino Draw Increase" | [[File: Trait empire Casino Bonus.png|75px]] || Casino Draw Increase | {{green|+10%}} Casino draw |- id="Brewery Extra Guard" | [[File: Trait empire Brewery Bonus.png|75px]] || Brewery Extra Guard | {{green|+1}} Additional brewery guard |- id="Brothel Extra Guard" | [[File: Trait empire Brothel Bonus.png|75px]] || Brothel Extra Guard | {{green|+1}} Additional brothel guard |- id="Casino Extra Guard" | [[File: Trait empire Casino Bonus.png|75px]] || Casino Extra Guard | {{green|+1}} Additional casino guard |- id="Casino Security Upgrade Discount Weak" | [[File: Trait empire Casino Bonus.png|75px]] || Casino Security Upgrade Discount Weak | {{green|−10%}} Casino security upgrade cost |- id="Casino Increased Earnings Strong" | [[File: Trait empire Casino Bonus.png|75px]] || Casino Increased Earnings Strong | {{green|+20%}} Casino earnings |- id="Brewery Storage Upgrade Discount" | [[File: Trait empire Brewery Bonus.png|75px]] || Brewery Storage Upgrade Discount | {{green|−20%}} Brewery storage upgrade cost |- id="Speakeasy Reduced Upkeep" | [[File: Trait empire Speakeasy Bonus.png|75px]] || Speakeasy Reduced Upkeep | {{green|−15%}} Speakeasy upkeep cost |} === Diplomatic bonuses === {| class="table table-bordered plainlist sortable" ! class="unsortable" width=1% | !! width=10% | Diplomatic bonus ! class="unsortable" width=40% | Effects |- id="Stronger Bonds" | [[File: Trait Bonus Diplomatic.png|75px]] || Stronger Bonds | {{green|+1}} Passive faction rating gain (when in defensive pact) |- id="Turncoat" | [[File: Trait Bonus Diplomatic.png|75px]] || Turncoat | * {{green|−50%}} Truce duration * {{red|+20%}} Business arrangement difficulty |- id="The Heartbreak Kid" | [[File: Trait Bonus Diplomatic.png|75px]] || The Heartbreak Kid | {{green|−50%}} Faction rating loss (when breaking treaties and business arrangements) |- id="Strength In Numbers" | [[File: Trait Bonus Diplomatic.png|75px]] || Strength In Numbers | {{green|−20%}} Threat generation (when crew size is 6 or greater) |- id="Bygones be Bygones" | [[File: Trait Bonus Diplomatic.png|75px]] || Bygones be Bygones | {{green|−50%}} Negative effects with other factions (from previous wars) |- id="Founding Farther" | [[File: Trait Bonus Diplomatic.png|75px]] || Founding Farther | {{green|−25%}} Threat generation (with large empires) |- id="Jive Joint" | [[File: Trait Bonus Diplomatic.png|75px]] || Jive Joint | {{green|−50%}} Neighborhood threat generation (when opening a speakeasy) |- id="Peacemaker" | [[File: Trait Bonus Diplomatic.png|75px]] || Peacemaker | {{green|+100}} Faction rating (when making non-aggression pacts with other factions) |- id="Fair Price" | [[File: Trait Bonus Diplomatic.png|75px]] || Fair Price | {{green|+10%}} Trade acceptance chance |- id="Room To Grow" | [[File: Trait Bonus Diplomatic.png|75px]] || Room To Grow | {{green|−50%}} Threat generation (in shared neighborhood) |- id="Enemy Of My Enemy" | [[File: Trait Bonus Diplomatic.png|75px]] || Enemy Of My Enemy | Enemy trades and truces do not reduce faction rating with factions in business arrangements |- id="Roll Of The Dice" | [[File: Trait Bonus Diplomatic.png|75px]] || Roll Of The Dice | {{green|−50%}} Neighborhood threat generation (when opening a casino) |- id="At Your Service" | [[File: Trait Bonus Diplomatic.png|75px]] || At Your Service | * {{green|+100}} Faction rating (when honoring pacts) * {{green|+50%}} Honor gain (when honoring pacts) |- id="Head Hunter" | [[File: Trait Bonus Diplomatic.png|75px]] || Head Hunter | {{green|−50%}} Threat generation (when killing other bosses) |} == References == <references/> # To update page content see reference files in folder {{path|data}}: ## For trait modifiers and flavor text see reference file {{path|custom=1|Behaviours.lua}}.
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