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You’re gonna run into a lot of big personalities of all kinds running around Chicago, and it’s good to know how their different backgrounds and quirks affect their behavior. Below is a list of traits and their effects. | You’re gonna run into a lot of big personalities of all kinds running around Chicago, and it’s good to know how their different backgrounds and quirks affect their behavior. Below is a list of traits and their effects. | ||
{| class=" | {| class="mildtable plainlist sortable" | ||
! class="unsortable" width=1% | !! width=10% | Personality | ! class="unsortable" width=1% | !! width=10% | Personality | ||
! class="unsortable" width=40% | Effects | ! class="unsortable" width=40% | Effects | ||
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=== Physical attribute === | === Physical attribute === | ||
{| class=" | {| class="mildtable plainlist sortable" | ||
! class="unsortable" width=1% | !! width=10% | Physical attribute | ! class="unsortable" width=1% | !! width=10% | Physical attribute | ||
! class="unsortable" width=40% | Effects | ! class="unsortable" width=40% | Effects | ||
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== Empire bonuses == | == Empire bonuses == | ||
=== Racket bonuses === | === Racket bonuses === | ||
{| class=" | {| class="mildtable plainlist sortable" | ||
! class="unsortable" width=1% | !! width=10% | Racket bonus | ! class="unsortable" width=1% | !! width=10% | Racket bonus | ||
! class="unsortable" width=40% | Effects | ! class="unsortable" width=40% | Effects | ||
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=== Diplomatic bonuses === | === Diplomatic bonuses === | ||
{| class=" | {| class="mildtable plainlist sortable" | ||
! class="unsortable" width=1% | !! width=10% | Diplomatic bonus | ! class="unsortable" width=1% | !! width=10% | Diplomatic bonus | ||
! class="unsortable" width=40% | Effects | ! class="unsortable" width=40% | Effects | ||
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# To update page content see reference files in folder {{path|data}}: | # To update page content see reference files in folder {{path|data}}: | ||
## For trait modifiers and flavor text see reference file {{path|custom=1|Behaviours.lua}}. | ## For trait modifiers and flavor text see reference file {{path|custom=1|Behaviours.lua}}. | ||