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=== Personality === You’re gonna run into a lot of big personalities of all kinds running around Chicago, and it’s good to know how their different backgrounds and quirks affect their behavior. Below is a list of traits and their effects. {| class="table table-bordered plainlist sortable" ! class="unsortable" width=1% | !! width=10% | Personality ! class="unsortable" width=40% | Effects ! class="unsortable" width=40% | Description |- id="Afraid" | [[File:Trait personality Afraid.png|75px]] || Afraid | There’s a chance you will flee from combat if someone on your crew dies | ''This person has a chance to flee from combat if someone on their crew dies.'' |- id="Aggressive" | [[File:Trait personality Aggressive.png|75px]] || Aggressive | Gain 2 Morale when involved in combat, but lose 2 Morale after going one week without combat | ''This person isn’t above forcing others to see their way.'' |- id="Alcoholic" | [[File:Trait personality Alcoholic.png|75px]] || Alcoholic | * When an alcoholic or drunkard +10% chance to take a drink * This person has a tendency to become drunk at any time | ''This person hit the bottle hard and it's part of who they are now.'' |- id="Angry" | [[File:Trait personality Angry.png|75px]] || Angry | * {{green|+10%}} chance to relapse into alcoholism * {{red|−10}} Marksmanship * While an alcoholic or drunkard +10% chance to take a drink * {{green|+24}} melee * {{green|+25%}} chance to trigger hair trigger * {{red|−10}} Defense bonus | ''This person isn’t afraid to tell people how they really feel.'' |- id="Bar-room Brawler" | [[File:Trait personality Barroom Brawler.png|75px]] || Barroom Brawler | * {{green|+10}} Melee damage ({{green|+20}} when drunk) * {{green|+10}} Melee skill ({{green|+20}} when drunk) | ''This person is well used to bar fights.'' |- id="Brave" | [[File:Trait personality Brave.png|75px]] || Brave | {{green|+20}} Initiative when outnumbered in combat | ''This person will gladly take one for the team.'' |- id="Calm" | [[File:Trait personality Calm.png|75px]] || Calm | Bleed out chance 25% | ''This person takes things as they come.'' |- id="Careful" | [[File:Trait personality Careful.png|75px]] || Careful | Crit Defense +15 | ''This person looks both ways before crossing the street.'' |- id="Coward" | [[File:Trait personality Coward.png|75px]] || Coward | {{green|+25%}} chance to run away if a team member flees | ''This person turns tail the moment things get too tough.'' |- id="Cruel" | [[File:Trait personality Cruel.png|75px]] || Cruel | * {{green|+10}} melee * {{red|−10}} Leadership * {{green|+10}} Intimidation * When advisor -10% Loyalty given to crew members * When Lieutenant +10% Loyalty given to crew members | ''This person enjoys watching other people suffer.'' |- id="Cunning" | [[File:Trait personality Cunning.png|75px]] || Cunning | Chance to crit increase by 5% when this person is flanking their target | ''This person has got more than a few tricks up their sleeve.'' |- id="Flirt" | [[File:Trait personality Flirt.png|75px]] || Flirt | | ''This person wants everyone to want them. And usually everyone does.'' |- id="Greedy" | [[File:Trait personality Greedy.png|75px]] || Greedy | {{green|+1%}} Salary | ''If there’s something there for the taking, this person wants it all to themselves.'' |- id="Happy" | [[File:Trait personality Happy.png|75px]] || Happy | * {{green|+5}} Marksmanship * {{green|+5%}} Morale bonus for nearby party members | ''This person is more of a “glass half full” kind of person.'' |- id="Intolerant" | [[File:Trait personality Intolerant.png|75px]] || Intolerant | * Crit Chance -5% * Crit Damage -5% | ''This person doesn’t like most people, and doesn’t understand people who do.'' |- id="Kind" | [[File:Trait personality Kind.png|75px]] || Kind | When lieutenant +10% Morale given to crew members | ''This person treats others how they’d like to be treated.'' |- id="Loner" | [[File:Trait personality Loner.png|75px]] || Loner | Marksmanship decreased by 2 for every friendly character nearby. | ''This person doesn’t want or need anything to get close to them.'' |- id="Naive" | [[File:Trait personality Naive.png|75px]] || Naive | {{red|−1%}} Salary | ''This person is a little too trusting of others.'' |- id="Reckless" | [[File:Trait personality Reckless.png|75px]] || Reckless | * {{green|+10}} Initiative * {{red|−5}} Defense bonus | ''This person never met a risk they didn’t like.'' |- id="Sullen" | [[File:Trait personality Sullen.png|75px]] || Sullen | {{red|−5}} Marksmanship | ''For this person, things just don’t seem to go their way.'' |- id="Tolerant" | [[File:Trait personality Tolerant.png|75px]] || Tolerant | Injury Chance -5% | ''This person gets along with most people.'' |- id="Nervous Reflexes" | [[File: Status Effect mixed NervousReflexes.png|75px]] || Nervous Reflexes | * {{red|−5}} Marksmanship * {{green|+1}} Movement | ''Your nervous demeanor causes your hands to shake, but keeps you light on your feet.'' |}
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