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=== Life lesson === These are special traits that represent a core lesson that a person has learned throughout their life. A character can only have one life lesson trait. {| class="table table-bordered plainlist sortable" ! class="unsortable" width=1% | !! width=10% | Life lesson ! class="unsortable" width=40% | Effects ! class="unsortable" width=40% | Description |- id="A Cat has Nine Lives" | [[File:Trait lesson A Cat Has Nine Lives.png|75px]] || A Cat has Nine Lives | Once per combat, if an attack would kill this person, they instead bounce back with 20% HP. | ''This person has been legally declared dead more than once. Somehow, they keep coming back.'' |- id="A Chain is Only as Strong as its Weakest Link" | [[File:Trait lesson A Chain Is Only As Strong.png|75px]] || A Chain is Only as Strong as its Weakest Link | When gaining Morale, gain an additional +10 if near gangsters of the same tier or higher. | ''This person prefers working with professionals, or anyone who might be more qualified than they are.'' |- id="A Fool and his Money Are Soon Parted" | [[File:Trait lesson A Fool And His Money.png|75px]] || A Fool and his Money Are Soon Parted | Casino income (when character is in Casino) +20%. | ''When you want your casinos rolling high, this is the person that you call.'' |- id="A Penny Saved is a Penny Earned" | [[File:Trait lesson A Penny Saved.png|75px]] || A Penny Saved is a Penny Earned | Racket Upkeep (when character is in racket) -15%. | ''This person has been pinching pennies their whole life, and they know how to run a business cheaply and efficiently.'' |- id="Always Keep Your Word" | [[File:Trait lesson Always Keep Your Word.png|75px]] || Always Keep Your Word | +10 Morale when affiliated faction honors a pact. | ''This person knows that their word is their bond. And they won't break it for anyone.'' |- id="Amazing What Talking Can Achieve" | [[File:Trait lesson Amazing What Talking Can Achieve.png|75px]] || Amazing What Talking Can Achieve | Temporarily adds +20 to the boss’s attributes when present during a sitdown. | ''This person has a silver tongue. They always seem to know the right thing to say.'' |- id="Birds of a Feather Flock Together" | [[File:Trait lesson Birds Of A Feather.png|75px]] || Birds of a Feather Flock Together | When within 10 metres of a friendly character that shares the same profession, cooldown of all abilities is reduced by 1. | ''This person would prefer working with others within their own profession.'' |- id="Discretion is the Greater Part of Valor" | [[File:Trait lesson Discretion Is The Greater.png|75px]] || Discretion is the Greater Part of Valor | Brothel Income (when character is in brothel) +20%. | ''This person knows how to run a brothel better than almost anyone.'' |- id="Easy Come, Easy Go" | [[File:Trait lesson Easy Come Easy Go.png|75px]] || Easy Come, Easy Go | This person will not lose morale. | ''This person won't let much get to them. They just take everything as it comes.'' |- id="Everyone Has Their Price" | [[File:Trait lesson Everyone Has Their Price.png|75px]] || Everyone Has Their Price | Reduces the cost of bribing the police by 10%. | ''This person is a born schmoozer. They learned long ago that just about anyone can be bought.'' |- id="Fortune Favors the Bold" | [[File:Trait lesson Fortune Favors The Bold.png|75px]] || Fortune Favors the Bold | +20 Morale when taking over a racket. | ''This person loves the glory of the fight. If there's a hostile option, they'll be gunning for it.'' |- id="Lover Not a Fighter" | [[File:Trait lesson Lover Not a Fighter.png|75px]] || Lover Not a Fighter | This person gains no Morale from hostile actions. | ''This person is a hopeless romantic. They're happier when they're in a relationship.'' |- id="Never Be Disrespected" | [[File:Trait lesson Never Be Disrespected.png|75px]] || Never Be Disrespected | 25% chance to leave if someone else is promoted to Underboss. | ''This person wants to call the shots, no matter what. And they don't need anyone else's input.'' |- id="No Man Is An Island" | [[File:Trait lesson No Man Is An Island.png|75px]] || No Man Is An Island | +10 Marksmanship when within 10 meters of 2 or more friendly characters. | ''This person loves to be in the company of others. The more the better.'' |- id="Say Nothing" | [[File:Trait lesson Say Nothing.png|75px]] || Say Nothing | -10% Persuasion. +10% Intimidation. | ''This person ain't no rat. And they certainly won't work for one.'' |- id="Shoot First" | [[File:Trait lesson Shoot First.png|75px]] || Shoot First | -10’000 Initiative. This person will immediately go into Overwatch at the start of combat. | ''This person’s itchy trigger finger has saved them more times than it has damned them.'' |- id="Show Me the Money" | [[File:Trait lesson Show Me The Money.png|75px]] || Show Me the Money | +10 Morale when taking over a racket. This person gains no Morale from hostile actions. | ''This person is born for business. Their sights are always set on racket expansion.'' |- id="The Work Praises the Man" | [[File:Trait lesson The Work Praises The Man.png|75px]] || The Work Praises the Man | Neighborhood Speakeasy Security Cost -30%. | ''This person knows the value of good, honest labor, and they'll make the working man's rackets shine.'' |- id="Trust No One" | [[File:Trait lesson Trust No One.png|75px]] || Trust No One | +1 Movement, +10 Initiative, and +10 Marksmanship when there are no friendly characters within 10 meters. | ''This person has been burned by too many people. They won't trust a single soul.'' |}
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