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{{Version|1.0}} In Empire of Sin, it’s all about being the boss. Being the big cheese comes with its perks, but it also brings a whole lot of responsibility. Rackets, gangsters, rival gangs - the boss has to manage them all. Picking which boss you want to use to take over Chicago is the first choice you’ll make upon starting the game. Each boss has their own personality, specialities, combat abilities, and unique missions. From the free-wheeling glitz and glamor of Goldie Garneau to the stoic, cold violence of Salazar Reyna, each boss allows you to play the game in your own way. A detailed break-down of each individual boss can be found in Appendix. == Background == None of the bosses are blank slates - they’ve all come to Chicago with long histories behind them, and what they’ve been through has affected who they are today. Each boss has traits decided by their background. For instance, Frankie Donovan’s battles and losses in the Irish War of Independence have made him Brave, which increases his Initiative in combat while outnumbered. Each boss has their own mix of traits, and getting to know how those traits affect their performance is key to utilizing them effectively. == Traits == A boss’s background isn’t the only thing that defines their traits, though. The scrapes and antics you get up to while conquering Chicago affects them just as much. Becoming more notorious in the city will give you an infamous presence, allowing you to hire more adept gangsters, but it will decrease your relationship with the cops. However you act is going to affect you in the long run, for better or worse. Traits can be found on the Gangster sheet. A breakdown of all Traits and their effects can be found in the Appendix. [[File: Manual boss traits.png|center|500px]] == Bonuses == Not all bosses are created equal. While every boss knows how to run the same kinds of rackets, each has their own specialities, and more specifically, two specialities. These give boosts to two different kinds of rackets. Daniel McKee Jackson’s made his bones off the brothel and casino games, and therefore has a 25% decreased chance of his brothels being raided by the feds. His casino bonus ensures that he earns an additional 20% cash in his gambling joints. Each boss also has their own Diplomatic Bonus as a way of dealing with other gangs. Mabel Ryley’s slick Cork talk gives her a 10% extra chance for her trade agreement suggestions to be accepted, while Goldie Garneau’s exuberant manner reduces threat generation in neighborhoods shared with other gangs. Leverage your Empire and Diplomatic Bonuses to give you the edge against the other bosses. == Combat Abilities == While it can be useful to have your boss remain in their safehouse and run their empire from above, they can be deadly in combat (particularly in the early game, before you have a chance to build up a decent sized crew). Each boss has their own powerful unique abilities. These abilities have long cool-downs, but can completely change the direction of a tense shoot-out. Sai Wing Mock can throw three poison bombs at his enemies, dealing massive damage on impact as well as poison damage over time, while Maggie Dyer can use her whip to draw a target to her and hit them with a devastating punch. Your boss can be a huge benefit in combat. But remember: if they die, it’s Game Over. == Notoriety == You can’t breeze around Chicago knocking down rackets and murdering your rivals without drawing some attention to yourself. Performing certain actions, like killing thugs or guards, completing missions, recruiting gangsters, getting rackets, and so on grants you notoriety. As you gain notoriety, you won't have to pay so much for upgrades, and the thrill of being in such a dangerous boss's racket will even have your customers spending more money. Better yet, the higher your notoriety, the better class of gangster you’ll be able to recruit to join your crew. == Stats == Bosses share the same combat and social stats as other gangsters in the game, but a boss’s Intimidation, Leadership and Persuasion stats affect dialogue, sitdowns with other bosses and the outcome of some events. Combat stats are described in detail in the Combat section. [[File: Manual boss stats.png|center|500px]] === Hit Points === Bosses have significantly more hit points than most other gangsters and goons you’ll be facing across Chicago - you don’t get to be the boss without being able to take a few hits. == List of Bosses == <tabber> Description = {{:Boss/bio}} |-| Bonuses = {{:Boss/bonus}} |-| Traits = {{:Boss/traits}} |-| Stats = {{:Boss/stats}} |-| Behavior = {{:Boss/ai}} </tabber> == References == <references/> # To update page content see reference files in folder {{path|data}}: ## For character stats and flavor text see reference file {{path|custom=1|CharacterData.lua}}. ## For character's trait data see reference file {{path|custom=1|BehaviourData.lua}}. ## For trait modifiers and flavor text see reference file {{path|custom=1|Behaviours.lua}}. ## For pre-defined faction behaviours see reference file {{path|custom=1|FactionaiPersonalities.lua}}.
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