编辑“老大

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罪恶帝国的主要内容就是扮演黑帮老大,而这些人能成为老大除了他们天赋异禀外,还因为他们总是为手下负责,打劫、帮派内部事务或者是敌对势力的事情都要操心。开局第一件事就是选择你要扮演哪个老大,每个老大都有独特的个性、特质、战斗技能和专属任务。从纵情声色的歌蒂·加诺到刻板冷漠的萨拉查·雷纳,不同的老大能带给你不同的体验。关于各个老大的详细信息可在下方查找。
In Empire of Sin, it’s all about being the boss. Being the big cheese comes with its perks, but it also brings a whole lot of responsibility. Rackets, gangsters, rival gangs - the boss has to manage them all. Picking which boss you want to use to take over Chicago is the first choice you’ll make upon starting the game. Each boss has their own personality, specialities, combat abilities, and unique missions. From the free-wheeling glitz and glamor of Goldie Garneau to the stoic, cold violence of Salazar Reyna, each boss allows you to play the game in your own way. A detailed break-down of each individual boss can be found in Appendix.


== 背景 ==
== Background ==


哪个老大都不是籍籍无名之辈,他们来芝加哥前底子厚着呢,过去的种种经历最终成就了今天的他们。每个老大的特质都由他们的背景所决定,比如说弗兰基·多诺万在爱尔兰独立战争中的风风雨雨铸就了他勇敢的特质,这能使他在敌众我寡时获得更多的先攻能力。每个老大都有其独特的特质组合,理解掌握这些特质的组合效果是高效率发挥其作用的关键所在。
None of the bosses are blank slates - they’ve all come to Chicago with long histories behind them, and what they’ve been through has affected who they are today. Each boss has traits decided by their background. For instance, Frankie Donovan’s battles and losses in the Irish War of Independence have made him Brave, which increases his Initiative in combat while outnumbered. Each boss has their own mix of traits, and getting to know how those traits affect their performance is key to utilizing them effectively.


== 特质 ==
== Traits ==


当然,背景不是决定一个老大的特质的唯一因素,在征服芝加哥的过程中挂的彩和遭的罪都会对特质造成影响。恶名值越高,就越能使你恶名远播,进而更容易招募到不法之徒,但这也会降低你与警察之间的关系。当然,无论如何你的行为最终都会造成长远的影响。特质可以在[[特质]]中查看,在该面下面可以查找所有特质的详细信息。
A boss’s background isn’t the only thing that defines their traits, though. The scrapes and antics you get up to while conquering Chicago affects them just as much. Becoming more notorious in the city will give you an infamous presence, allowing you to hire more adept gangsters, but it will decrease your relationship with the cops. However you act is going to affect you in the long run, for better or worse. Traits can be found on the Gangster sheet. A breakdown of all Traits and their effects can be found in the Appendix.


[[File: Manual boss traits.png|center|500px]]
[[File: Manual boss traits.png|center|500px]]


== 加成 ==
== Bonuses ==
尽管每名老大的开局都各不相同,但他们要干的勾当都是一样的。每个人都有两个独特的专属能力,这两项能力能对两项勾当起到增益效果,比如丹尼尔·麦基·杰克逊的能力就会对妓院和赌场起到帮助,妓院享受-25%被警察检查的几率,而赌场则能提供额外20%的收入。


每名老大都有一项独特的外交能力,比如梅布尔·莱莉的“巧舌如簧”能带来10%的贸易提议接受率的提升而歌蒂·嘉诺的“活跃的主事者”能降低与同处于一个街区的帮派的威胁。活用你的帝国加成与外交加成能在你与其他老大对抗时提供不少帮助。
Not all bosses are created equal. While every boss knows how to run the same kinds of rackets, each has their own specialities, and more specifically, two specialities. These give boosts to two different kinds of rackets. Daniel McKee Jackson’s made his bones off the brothel and casino games, and therefore has a 25% decreased chance of his brothels being raided by the feds. His casino bonus ensures that he earns an additional 20% cash in his gambling joints.


== 战斗技能 ==
Each boss also has their own Diplomatic Bonus as a way of dealing with other gangs. Mabel Ryley’s slick Cork talk gives her a 10% extra chance for her trade agreement suggestions to be accepted, while Goldie Garneau’s exuberant manner reduces threat generation in neighborhoods shared with other gangs. Leverage your Empire and Diplomatic Bonuses to give you the edge against the other bosses.
老大只要待在安全屋里就能够居高临下地管理他的帝国,但他们在战斗中尤其是在游戏早期还没组建好小队时也极为致命。每个老大都有一个极其强力的专属战斗技能,这个技能的冷却时间很长但是却可以在一场胶着的枪战中起到一锤定音的效果。比如莫赛勇可以向敌人投掷毒气炸弹,在造成伤害后还会持续用毒气摧残敌人。玛吉·戴尔则可以使用鞭子将一个目标拉到身边并且给予他强力一击。你的老大在战场上可以所向披靡,但要切记,如果老大死了这盘游戏也就输了。


== 恶名 ==
== Combat Abilities ==
你不可能在芝加哥敲掉几个帮派做掉几个对手后还跟没事发生过一样,人们会注意到你。当做出某些行为后你的恶名值就会上升,比如杀死暴徒和守卫、完成任务、招募帮派成员或是经营某些勾当。随着恶名的上升,你不用再为升级而发愁了,许多顾客会因为你的威胁而花更多的钱。除此之外,你的恶名等级越高,想要加入你的恶棍就越强。


== 属性 ==
While it can be useful to have your boss remain in their safehouse and run their empire from above, they can be deadly in combat (particularly in the early game, before you have a chance to build up a decent sized crew). Each boss has their own powerful unique abilities. These abilities have long cool-downs, but can completely change the direction of a tense shoot-out. Sai Wing Mock can throw three poison bombs at his enemies, dealing massive damage on impact as well as poison damage over time, while Maggie Dyer can use her whip to draw a target to her and hit them with a devastating punch. Your boss can be a huge benefit in combat. But remember: if they die, it’s Game Over.
老大们和帮派成员拥有同样的状态和社交属性面板,但是老大的恐吓、领导和说服属性直接对谈判、老大会谈和后续事件造成影响。战斗属性在[[战斗]]页面中有详细介绍。


== Notoriety ==
You can’t breeze around Chicago knocking down rackets and murdering your rivals without drawing some attention to yourself. Performing certain actions, like killing thugs or guards, completing missions, recruiting gangsters, getting rackets, and so on grants you notoriety. As you gain notoriety, you won't have to pay so much for upgrades, and the thrill of being in such a dangerous boss's racket will even have your customers spending more money. Better yet, the higher your notoriety, the better class of gangster you’ll be able to recruit to join your crew.
== Stats ==
Bosses share the same combat and social stats as other gangsters in the game, but a boss’s Intimidation, Leadership and Persuasion stats affect dialogue, sitdowns with other bosses and the outcome of some events. Combat stats are described in detail in the Combat section.


[[File: Manual boss stats.png|center|500px]]
[[File: Manual boss stats.png|center|500px]]


=== 行动点 ===
=== Hit Points ===
老大往往比游戏中的一般角色行动力要高,这也是你能横行芝加哥的保障,毕竟行动力那么低怎么当老大呢。


== 老大信息列表 ==
Bosses have significantly more hit points than most other gangsters and goons you’ll be facing across Chicago - you don’t get to be the boss without being able to take a few hits.
 
== List of Bosses ==
<tabber>
<tabber>
  描述 = {{:Boss/bio}}
  Description = {{:Boss/bio}}
|-|
|-|
  加成 = {{:Boss/bonus}}
  Bonuses = {{:Boss/bonus}}
|-|
|-|
  特征 = {{:Boss/traits}}
  Traits = {{:Boss/traits}}
|-|
|-|
  属性 = {{:Boss/stats}}
  Stats = {{:Boss/stats}}
|-|
|-|
  行为 = {{:Boss/ai}}
  Behavior = {{:Boss/ai}}
</tabber>
</tabber>


== 参考资料 ==
== References ==
<references/>
<references/>
# To update page content see reference files in folder {{path|data}}:
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## For trait modifiers and flavor text see reference file {{path|custom=1|Behaviours.lua}}.
## For trait modifiers and flavor text see reference file {{path|custom=1|Behaviours.lua}}.
## For pre-defined faction behaviours see reference file {{path|custom=1|FactionaiPersonalities.lua}}.
## For pre-defined faction behaviours see reference file {{path|custom=1|FactionaiPersonalities.lua}}.
[[en:Boss]]
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