罪恶帝国
ParaWikis
Notice
: Undefined index: HTTP_ACCEPT_LANGUAGE in
/data/wwwroot/www.parawikis.com/skins/Liberty/LibertyTemplate.php
on line
185
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
×
欢迎访问罪恶帝国百科!
注册一个账号
,一起参与编写吧!这里是
当前的工程
。
全站已采用新UI,任何使用上的问题请点击
这里
。欢迎所有对百科感兴趣的同学加入QQ群:
207554933
。
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
武器
”(章节)
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
== Projectile weapons == === 武器类型 === {{WeaponNav}} Equipping your gangsters with the right tools for the job is invaluable. There are a variety of weapons and items available for use in combat in Empire of Sin, which can have six types of rarity, ranging from Common to Legendary. Most importantly, there are six variety of fire-arms, each with their own strengths and limitations: * '''手枪''': These are your secondary weapons, and range from high damage revolvers, to low damage but high crit-chance semi-automatic pistols. * '''霰弹枪''': Primarily a primary weapon type, Shotguns feature the only non-handgun secondary in the form of the Short-Barreled Shotgun. Shotguns offer a unique opportunity with their special ‘Shotgun Blast’ action, a very powerful area-of-effect shot. * '''冲锋枪''': The iconic mobster weapon, the Submachine Gun’s basic fire action will shoot a burst of three rounds at the target, with each round dealing individual damage. Difficult to wield, all Submachine Guns suffer from an inherent Marksmanship penalty. * '''步枪''': Rifles offer flexibility with huge damage and inherent armor damage. Not as powerful or as costly to use as its bigger brother, the Sniper Rifle, the hunting and combat rifles you’ll encounter are fantastic at mid to long range fights. Perfect for open ground street fights. * '''重机枪''': The Heavy Machine Gun type offers incredibly high fire power and inherent armor damage, with the standard Fire action firing a burst of 5 rounds at the target. However, all HMG cost 2AP to fire, meaning you’ll need to get into position before being able to unload a volley of death at your target of choice. There’s also a hefty penalty to your Marksmanship due to their unwieldy nature. * '''狙击步枪''': Not much survives a direct hit from one of these monsters (unless they’re wearing body armor, of course). Delivering death from afar, the Sniper Rifle will allow you to keep your distance while delivering devastating attacks. An almost guaranteed one shot on all but the toughest enemies, Sniper Rifles chew through armor like tissue, leaving heavily armoured enemies exposed. The catch? Sniper Rifles are almost useless in short to mid range fights, suffering a large Marksmanship penalty the closer you are to the target. They are also expensive to fire with a cost of 2AP for their basic Fire action. === Ammo === {| class="mildtable sortable" ! class="unsortable" width=1% | !! width=10% | Ammo ! width=5% | Rarity ! class="unsortable" width=20% | Effects ! class="unsortable" width=40% | Description |- id="Regular Rounds" | [[File: Ammo 38.png|75px]] || Regular Rounds | data-sort-value="1" | {{rarity|1}} | N/A | ''Primer, powder, and copper-jacketed lead, all packed together in a brass casing. Common, standard, and effective.'' |- id="Sure Shot Rounds" | [[File: Ammo 9mm.png|75px]] || Sure Shot Rounds | data-sort-value="2" | {{rarity|2}} | {{green|+10}} Marksmanship | ''High-quality ammo with the perfect ratio of gunpowder to bullet weight. These bullets go exactly where the shooter wants them to go.'' |- id="High Impact Rounds" | [[File: Ammo 9mm Red.png|75px]] || High Impact Rounds | data-sort-value="2" | {{rarity|2}} | {{green|+15%}} Critical hit chance | ''Typically issued to law enforcement, High Impact Rounds distribute large amounts of kinetic energy over a wider surface area.'' |- id="Bear Rounds" | [[File: Ammo 45ACP.png|75px]] || Bear Rounds | data-sort-value="2" | {{rarity|2}} | {{green|+10}} Critical hit damage | ''Originally manufactured to put down wild bears, Bear Rounds have been brought to the urban crime scene.'' |- id="Anvil Rounds" | [[File: Ammo 45ACP Red.png|75px]] || Anvil Rounds | data-sort-value="2" | {{rarity|2}} | {{green|+10}} Damage | ''Anvil Rounds are cartridges hand-loaded with heavier bullets than normal ammunition, packing a heavier punch than other forms of ammo.'' |- id="AP Rounds" | [[File: Unknown.png|75px]] || AP Rounds | data-sort-value="3" | {{rarity|3}} | AP Rounds ignore a target's body armor. | ''AP Rounds contain a harder steel core that passes straight through body armor or lightly armored vehicles.'' |- id="Riot Rounds" | [[File: Ammo 300 Blue.png|75px]] || Riot Rounds | data-sort-value="2" | {{rarity|2}} | {{green|25%}} chance to knock back the target. | ''Riot Rounds are a modified bullet used to disperse large, unruly mobs.'' |- id="Dum-Dum Rounds" | [[File: Ammo 30-06.png|75px]] || Dum-Dum Rounds | data-sort-value="4" | {{rarity|4}} | {{green|+5%}} Chance to instantly kill the target | ''Dum-Dum Rounds are a brutal type of bullet that expand when they hit a target, causing enormous wound cavities.'' |- id="Dirty Rounds" | [[File: Unknown.png|75px]] || Dirty Rounds | data-sort-value="4" | {{rarity|4}} | Targets have a 10% chance to be poisoned. | ''Dirty Rounds modify the bullet with a liquid mercury core, delivering a heavy dose of metal poisoning into the victim's bloodstream.'' |- id="K.O. Rounds" | [[File: Ammo 38.png|75px]] || K.O. Rounds | data-sort-value="3" | {{rarity|3}} | Targets have a 10% chance to be knocked out. | ''K.O. (Knockout) Rounds modify the weapon to fire a heavier caliber, increasing the weapon's chance to knockout the target.'' |- id="Cutter Rounds" | [[File: Unknown.png|75px]] || Cutter Rounds | data-sort-value="3" | {{rarity|3}} | Targets have a 15% chance to bleed. | ''Cutter Rounds are particularly devious, using milled bullets designed to add additional lacerations to a bullet wound.'' |- id="Shatter Rounds" | [[File: Unknown.png|75px]] || Shatter Rounds | data-sort-value="3" | {{rarity|3}} | Shots will shatter one point of the target's armor. | ''Shatter Rounds are designed to damage enemy armor.'' |- id="Viper Darts" | [[File: Unknown.png|75px]] || Viper Darts | data-sort-value="6" | {{rarity|6}} | Targets have a 75% chance to be poisoned. | ''Viper Darts are coated in a hand crafted tincture of snake venom and poisonous plant sap.'' |- id="Barbed Darts" | [[File: Unknown.png|75px]] || Barbed Darts | data-sort-value="6" | {{rarity|6}} | Targets have a 75% chance to bleed. | ''Barbed Darts have been milled to a fine point with barbs protruding along their shaft.'' |- id="Steel Core Dart" | [[File: Ammo Dart Yellow.png|75px]] || Steel Core Dart | data-sort-value="6" | {{rarity|6}} | Ignore enemy armor and shatter 2 points of the target's armor. | ''Steel Core Dart have a steel core that allows them to penetrate and shatter enemy armor.'' |}
摘要:
请注意您对罪恶帝国百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
罪恶帝国百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
×
登录
密码
记住登录
加入罪恶帝国百科
忘记密码?
其他方式登录