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=== Mob Doctor === {| class="table table-bordered plainlist sortable" ! class="unsortable" width=1% | !! width=10% | Boss talents !! Tier ! class="unsortable" width=80% | Description |- id="Knee Cap" | [[File:Ability MobDoctor KneeCap.png|75px]] || Knee Cap || 1 | Aims for the target's legs. Reduces weapon damage by 75%, but applies Slow to the target. Reducing their movement and initiative. |- id="Heal" | [[File:Ability MobDoctor Heal.png|75px]] || Heal || 1 | Heal yourself or a friendly character. Heal yourself or an ally. Restore 60 HP to the target character. |- id="Surgical Precision" | [[File:Ability MobDoctor SurgicalPrecision.png|75px]] || Surgical Precision || 2 | All attacks gain 10% critical hit chance and have a 55% chance to cause the target to bleed. |- id="AAA" | [[File:Ability Weapon Training Shotgun.png|75px]] || Shotgun Training || 2 | You are now trained to equip and use Shotguns. |- id="Lifeline" | [[File:Ability MobDoctor LifeLine.png|75px]] || Lifeline || 2 | Any friendly or allied characters within range of you will now bleed out instead of dying when their health reaches zero. Any character within 4 meters of you will bleed out instead of dying whenever their HP reaches zero. |- id="Hack and Slash" | [[File:Ability MobDoctor HackAndSlash.png|75px]] || Hack and Slash || 3 | Perform a 360 degree melee attack. Gain +10% critical hit chance and +10% damage for every enemy in range. |- id="Remedy" | [[File:Ability MobDoctor Remedy.png|75px]] || Remedy || 3 | Heal the target for 30 HP and apply Remedy to the target. Remedy restores 30 HP each turn for 3 rounds. |- id="Malpractice" | [[File:Ability MobDoctor Malpractice.png|75px]] || Malpractice || 4 | Increases the duration of any status effects you apply to a target for 2 rounds. |- id="AAA" | [[File:Ability Weapon Training Submachinegun.png|75px]] || Submachine Gun Training || 4 | You are now trained to equip and use Submachine Guns. |- id="AAA" | [[File: Unknown.png|75px]] || Cold Efficiency || 4 | There is a 50% chance that a shot from Overwatch will trigger an additional shot if the previous Overwatch shot successfully hits its target. |- id="AAA" | [[File: Unknown.png|75px]] || Miracle Elixir || 5 | The target character temporarily gains 1 AP and +100HP for 2 rounds. |}
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