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== Profession talents == === Boss === {| class="table table-bordered plainlist sortable" ! class="unsortable" width=1% | !! width=10% | Boss talents !! Tier ! class="unsortable" width=80% | Description |- id="AAA" | [[File: Unknown.png|75px]] || Combat Ability || 1 | This is reserved for the Boss's special combat ability. It will always be completed upon starting the game. |- id="AAA" | [[File: Unknown.png|75px]] || Survivor || 2 | Regardless of the amount of damage you take, you are now guaranteed to bleed out whenever your health reaches zero. |- id="AAA" | [[File:Ability ConArtist LightFooted.png|75px]] || Light Footed || 2 | You no longer trigger enemy Overwatch shots while moving. |- id="AAA" | [[File:Ability MobDoctor LifeLine.png|75px]] || Lifeline || 2 | Any character within a certain distance of you will bleed out instead of dying whenever their HP reaches zero. |- id="AAA" | [[File:Ability Demolitionist DoubleShot.png|75px]] || Double Shot || 3 | Fire a shot at the target. If the shot hits, immediately fire a second shot at the same target. |- id="AAA" | [[File:Ability ConArtist AxeThrow.png|75px]] || Axe Throw || 3 | Throw a Throwing Axe at the selected target. |- id="AAA" | [[File:Ability Demolitionist BreakShot.png|75px]] || Break Shot || 3 | Take aim at the target's weapon. A successful hit will break the target's weapon. |- id="AAA" | [[File:Ability ConArtist PoisonTippedBlade.png|75px]] || Poison Tipped Blade || 4 | Your thrown weapons are now coated with poison and have a chance of applying poison to the target. |- id="AAA" | [[File:Ability Enforcer Revenge.png|75px]] || Revenge || 4 | You automatically perform a counter attack against any character that melee attacks you. |- id="AAA" | [[File: Unknown.png|75px]] || Cold Efficiency || 4 | There is a chance that a shot from Overwatch will trigger an additional shot if the previous Overwatch shot successfully hits its target. |- id="AAA" | [[File:Ability ConArtist KillChain.png|75px]] || Kill Chain || 5 | Fire a shot at the target. If the target is killed, your turn does not end and you regain some AP. |- id="AAA" | [[File:Ability MobDoctor HackAndSlash.png|75px]] || Hack & Slash || 5 | Perform a 360 degree melee attack. Gain a critical hit chance and deal extra damage for every enemy in range. |- id="AAA" | [[File:Ability Enforcer BullRush.png|75px]] || Bull Rush || 5 | Charge the target character, knocking them back and dealing damage. |} === Con Artist === {| class="table table-bordered plainlist sortable" ! class="unsortable" width=1% | !! width=10% | Boss talents !! Tier ! class="unsortable" width=80% | Description |- id="Flush" | [[File:Ability ConArtist Flush.png|75px]] || Flush || 1 | Fire several shots at your target's location , frightening them and causing them to move to a new location. Fire a warning shot at the target. Causes the target to move away from their target position. |- id="Knife Throw" | [[File:Ability ConArtist KnifeThrow.png|75px]] || Knife Throw || 1 | Throw a Throwing Knife at the selected target. |- id="Pick Pocket" | [[File:Ability ConArtist PickPocket.png|75px]] || Pick Pocket || 2 | All melee attacks now have a chance to steal an additional item. Items are rewarded at the end of combat. |- id="AAA" | [[File:Ability Weapon Training Submachinegun.png|75px]] || Submachine Gun Training || 2 | You are now trained to equip and use Submachine Guns. |- id="Axe Throw" | [[File:Ability ConArtist AxeThrow.png|75px]] || Axe Throw || 2 | Throw a Throwing Axe at the selected target. |- id="Double Tap" | [[File:Ability ConArtist DoubleTap.png|75px]] || Double Tap || 3 | Perform a melee attack using a secondary weapon. If the target is killed, Double Tap does not go on cooldown. |- id="Sucker Punch" | [[File:Ability ConArtist SuckerPunch.png|75px]] || Sucker Punch || 3 | Deals a critical melee blow to the target. This attack has a 75% chance to Knock Out the target. |- id="Low Profile" | [[File:Ability ConArtist LowProfile.png|75px]] || Low Profile || 4 | You are good at keeping a low profile. Half cover now provides you with full cover. All half cover objects now provide full cover. |- id="Light Footed" | [[File:Ability ConArtist LightFooted.png|75px]] || Light Footed || 4 | You are light on your feet and no longer trigger enemy reaction shots while moving. You no longer trigger enemy Overwatch shots while moving. |- id="Poison Tipped Blade" | [[File:Ability ConArtist PoisonTippedBlade.png|75px]] || Poison Tipped Blade || 4 | You are masterful with poisons. Your thrown weapons are now coated with poison, dealing additional damage to your target and slowing them. Your thrown weapons are now coated with poison. 100% chance of applying poison to the target. |- id="Kill Chain" | [[File:Ability ConArtist KillChain.png|75px]] || Kill Chain || 5 | Fire a shot at the target. If the target is killed, your turn does not end and you regain 1 AP. |} === Demolitionist === {| class="table table-bordered plainlist sortable" ! class="unsortable" width=1% | !! width=10% | Boss talents !! Tier ! class="unsortable" width=80% | Description |- id="Break Shot" | [[File:Ability Demolitionist BreakShot.png|75px]] || Break Shot || 1 | Take aim at the target's weapon. A successful hit will break the target's weapon. Shrapnel Bomb: Throw a Shrapnel Bomb at the target area. All targets in the blast are hit with Bleed, Slow, and Knock Back. |- id="Bomb Suit" | [[File:Ability Demolitionist BombSuit.png|75px]] || Bomb Suit || 2 | Your clothing has been tailored with specialized padding. Explosives deal less damage and knockback effects are reduced. Explosives deal 20% less damage to you and the chance to be knocked back is reduced by 20%. |- id="AAA" | [[File:Ability Weapon Training Rifle.png|75px]] || Rifle Training || 2 | You are now trained to equip and use rifles. |- id="Explosive Ordnance Training" | [[File:Ability Demolitionist ExplosiveOrdnanceTraining.png|75px]] || Explosive Ordnance Training || 2 | Using an explosive device as your first action will no longer end your turn. |- id="Double Shot" | [[File:Ability Demolitionist DoubleShot.png|75px]] || Double Shot || 3 | Fire a shot at the target. If the shot hits, immediately fire a second shot at the same target. |- id="Time Bomb" | [[File:Ability Demolitionist TimeBomb.png|75px]] || Time Bomb || 3 | Throw a Time Bomb at the target location. After 2 rounds have passed, Time Bomb will explode, dealing damage and applying Bleed to all targets. |- id="Bunker Down" | [[File:Ability Demolitionist BunkerDown.png|75px]] || Bunker Down || 4 | Using the ability Hunker Down now also reduces all damage done by explosives by 90%. |- id="AAA" | [[File:Ability Weapon Training Shotgun.png|75px]] || Shotgun Training || 4 | You are now trained to equip and use Shotguns. |- id="Chain Reaction" | [[File:Ability Demolitionist ChainReaction.png|75px]] || Chain Reaction || 4 | Your explosives now have a 5% chance to trigger an additional explosion on any character carrying explosives. |- id="Cluster Grenade" | [[File:Ability Demolitionist ClusterGrenade.png|75px]] || Cluster Grenade || 5 | Throw a bomb that explodes into 3 smaller bombs. Cluster bombs travel in random directions, exploding on impact. |} === Enforcer === {| class="table table-bordered plainlist sortable" ! class="unsortable" width=1% | !! width=10% | Boss talents !! Tier ! class="unsortable" width=80% | Description |- id="Draw Fire" | [[File:Ability Enforcer DrawFire.png|75px]] || Draw Fire || 1 | Taunt nearby enemies, forcing them to target you. When used, gain 40% damage resistance to incoming damage. |- id="Suppressing Fire" | [[File:Ability Enforcer SuppressingFire.png|75px]] || Suppressing Fire || 1 | Suppresses an enemy target. Suppressed target's chance to hit is reduced to 40%. |- id="Bulwark" | [[File:Ability Enforcer Bulwark.png|75px]] || Bulwark || 2 | Reduces all incoming damage by 10% while in cover, but increases it by 10% while not in cover. |- id="AAA" | [[File:Ability Weapon Training Rifle.png|75px]] || Rifle Training || 2 | You are now trained to equip and use Rifles. |- id="Covering Fire" | [[File:Ability Enforcer CoveringFire.png|75px]] || Covering Fire || 2 | Overwatch is now triggered by enemy movement and enemy actions. |- id="Revenge" | [[File:Ability Enforcer Revenge.png|75px]] || Revenge || 3 | You automatically perform a counter attack against any character that melee attacks you. |- id="Bullet Shield" | [[File:Ability Enforcer BulletShield.png|75px]] || Bullet Shield || 3 | Protect any allies within range. Any damage dealt to friendly targets is distributed between you by 50%. |- id="Bull Rush" | [[File:Ability Enforcer BullRush.png|75px]] || Bull Rush || 3 | Charge the target character, knocking them back and dealing damage. |- id="Shattering Impact" | [[File:Ability Enforcer ShatteringImpact.png|75px]] || Shattering Impact || 4 | Your melee attacks now have 100% chance to destroy a piece of the target's armor. |- id="AAA" | [[File:Ability Weapon Training MachineGun.png|75px]] || Submachine Gun Training || 4 | You are now trained to equip and use Submachine Guns. |- id="Slugger" | [[File:Ability Enforcer Slugger.png|75px]] || Slugger || 4 | Your melee attacks now have a 60% chance to cause Knock Out. |- id="Meat Hook" | [[File:Ability Enforcer MeatHook.png|75px]] || Meat Hook || 5 | Lash out and latch on to your target with a vicious meat hook that allows you to pull them towards you. Grapple the target with a metal hook and pull them towards you. |} === Hired Gun === {| class="table table-bordered plainlist sortable" ! class="unsortable" width=1% | !! width=10% | Boss talents !! Tier ! class="unsortable" width=80% | Description |- id="Mark Target" | [[File:Ability HiredGun MarkTarget.png|75px]] || Mark Target || 1 | Call your shots! Place a mark on the target. Marked targets have their defense reduced by 25. Marked Target lasts for 3 rounds. |- id="Sweep" | [[File:Ability HiredGun Sweep.png|75px]] || Sweep || 1 | Sweep the highlighted area with a volley of bullets. This ability can only be used Submachine Guns and Machine Guns. Fire a stream of bullets over the target area with a chance to deal damage to any target caught in the area of effect. |- id="Guile" | [[File:Ability HiredGun Guile.png|75px]] || Guile || 2 | All attacks made against flanked or exposed characters gain an additional 20% critical hit chance. |- id="AAA" | [[File:Ability Weapon Training MachineGun.png|75px]] || Machine Gun Training || 2 | You are now trained to equip and use Machine Guns. |- id="Strike & Move" | [[File:Ability HiredGun StrikeAndMove.png|75px]] || Strike & Move || 2 | Killing a target grants you a free bonus move. Can only be triggered once per round. This effect is not triggered by abilities. |- id="Run & Gun" | [[File:Ability HiredGun RunAndGun.png|75px]] || Run & Gun || 3 | Once activated, you can perform a max move action and still perform another action afterwards. |- id="Gut Shot" | [[File:Ability HiredGun GutShot.png|75px]] || Gut Shot || 3 | Move to the target and fire a shot into their guts. Deals weapon damage and applies Bleed and Slow effects to the target. |- id="Return Fire" | [[File:Ability HiredGun ReturnFire.png|75px]] || Return Fire || 4 | If attacked, automatically return fire with your secondary weapon. This action can only trigger once per round. |- id="AAA" | [[File:Ability Weapon Training SniperRifle.png|75px]] || Sniper Rifle Training || 4 | You are now trained to equip and use Sniper Rifles. |- id="Rapid Reload" | [[File:Ability HiredGun RapidReload.png|75px]] || Rapid Reload || 4 | Reloading your secondary weapons no longer consumes an action point. |- id="Gun 'Em Down" | [[File:Ability HiredGun GunEmDown.png|75px]] || Gun 'Em Down || 5 | Fire a single shot at every enemy target within range or until you run out of ammo. |} === Mob Doctor === {| class="table table-bordered plainlist sortable" ! class="unsortable" width=1% | !! width=10% | Boss talents !! Tier ! class="unsortable" width=80% | Description |- id="Knee Cap" | [[File:Ability MobDoctor KneeCap.png|75px]] || Knee Cap || 1 | Aims for the target's legs. Reduces weapon damage by 75%, but applies Slow to the target. Reducing their movement and initiative. |- id="Heal" | [[File:Ability MobDoctor Heal.png|75px]] || Heal || 1 | Heal yourself or a friendly character. Heal yourself or an ally. Restore 60 HP to the target character. |- id="Surgical Precision" | [[File:Ability MobDoctor SurgicalPrecision.png|75px]] || Surgical Precision || 2 | All attacks gain 10% critical hit chance and have a 55% chance to cause the target to bleed. |- id="AAA" | [[File:Ability Weapon Training Shotgun.png|75px]] || Shotgun Training || 2 | You are now trained to equip and use Shotguns. |- id="Lifeline" | [[File:Ability MobDoctor LifeLine.png|75px]] || Lifeline || 2 | Any friendly or allied characters within range of you will now bleed out instead of dying when their health reaches zero. Any character within 4 meters of you will bleed out instead of dying whenever their HP reaches zero. |- id="Hack and Slash" | [[File:Ability MobDoctor HackAndSlash.png|75px]] || Hack and Slash || 3 | Perform a 360 degree melee attack. Gain +10% critical hit chance and +10% damage for every enemy in range. |- id="Remedy" | [[File:Ability MobDoctor Remedy.png|75px]] || Remedy || 3 | Heal the target for 30 HP and apply Remedy to the target. Remedy restores 30 HP each turn for 3 rounds. |- id="Malpractice" | [[File:Ability MobDoctor Malpractice.png|75px]] || Malpractice || 4 | Increases the duration of any status effects you apply to a target for 2 rounds. |- id="AAA" | [[File:Ability Weapon Training Submachinegun.png|75px]] || Submachine Gun Training || 4 | You are now trained to equip and use Submachine Guns. |- id="AAA" | [[File: Unknown.png|75px]] || Cold Efficiency || 4 | There is a 50% chance that a shot from Overwatch will trigger an additional shot if the previous Overwatch shot successfully hits its target. |- id="AAA" | [[File: Unknown.png|75px]] || Miracle Elixir || 5 | The target character temporarily gains 1 AP and +100HP for 2 rounds. |}
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