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{{Version|1.0}} If you want to be a gang that anyone respects, you’re gonna need a good crew. In Empire of Sin, there are up to sixty gangsters available to hire with their own personalities, backstories, and relationships. A list of available gangsters is available on the Black Book screen. Each gangster fulfils one of five Professions: Enforcer, Hired Gun, Demolitionist, Doctor, and Con Artist. Each role has its own abilities, strengths, and weaknesses. A breakdown of the different Professions appears later in this section. == How to hire a gangster == === Gangster Sheet === The Gangster Sheet, also called the Rap Sheet, gives you an overview of your crew-members traits, relationships, stats, and equipment. This is where you can equip your gangsters with different weapons and equipment. Gangsters have two important stats that it’s important to keep an eye on as a boss: Morale and Loyalty. Morale can increase or decrease in response to events. It may increase after taking a racket, or decrease after a gangster is shot. Loyalty naturally improves over time and in response to promotions and, in some cases, as a result of events. Loyal gangsters will take a smaller cut, and extremely loyal gangsters will even work with gangsters they hate. Certain gangsters have missions that fire when you reach a certain loyalty with them. A gangster may approach the boss about an issue from their past, or a current issue that they need help dealing with. The player can then decide whether they want to help the gangster (which could result in loyalty or morale gain, among other rewards), or decide not to help the gangster, which could have potentially negative repercussions. [[File: Manual Gangsters sheet.png|center|500px]] === Background === The biography screen lets you get to know your gangsters a little better, if you choose. Here you’ll find their biography, their background (which informs the traits they begin the game with) and their life lesson, their personal credo which grants them a powerful trait. [[File: Manual Gangsters background.png|center|500px]] === Traits === Your gangsters come with their own traits, just like the boss, and can gain new traits from gameplay in much the same way. Carefully considering a gangster's traits is useful when putting together a well-balanced crew. A list of traits can be found in the Appendix. === Talent Tree === The Talent Tree allows you to choose new abilities for your gangster - each profession has a different tree of options. Learning a talent takes time, and one talent must be chosen from each tier before you can move onto the next. A list of talents and their uses can be found in the Appendix. [[File: Manual Gangsters tree.png|center|500px]] === Take === Of course, no one in Chicago works for free. If you wanna bring some top-quality talent into your crew, you’re going to have to pay them. They’ll take a large payment up-front, and after that they’ll take a percentage of your earnings each week: their take. The better the gangster, the higher their take, and the higher your Notoriety will have to be for them to even consider working with you. Unless you build up your relationships with low tier gangsters who are friends with high tier gangsters… skip on down to the tips for more information on that. [[File: Manual Gangsters take.png|center|500px]] == Forming a Crew == Forming a crew is easy, so long as you’ve got the dough. Go to the Black Book screen to view the gangsters available at your Notoriety level. You can click their portraits to view their various stat, traits, and equipment screens. When you have chosen a gangster, right click on their portrait in the Black Book screen to hire them - so long as you can afford them. They will appear at your boss’s location, prepared to follow your every command. Simply click on them (or click and drag to select multiple gangsters) and start setting them loose on Chicago. == Professions == Gangsters can have one of five professions. Their professions decide which weapons they can use, the talents they can unlock, and their likelihood to gain certain traits. There are five professions: * [[File: Profession Enforcer.png|24px]] '''Enforcer''': Enforcers can really give a beating, and take one to boot. Just give them a bat, crowbar, or brass knuckles and they'll be happy. ** Enforcers can use Handguns, Melee Weapons, Shotguns, and Machine Guns * [[File: Profession Con Artist.png|24px]] '''Con Artist''': Con artists can talk the hind legs off a donkey. In combat, they can move farther and faster. ** Con Artists can use Handguns, Melee Weapons, Sniper Rifles, and Shotguns * [[File: Profession Doctor.png|24px]] '''Doctor''': Doctors have seen it all, and they can patch up damn near anything. They can heal during combat, and if someone does get sent off to the hospital, they'll make sure they don't have to spend too long there. Outside combat they boost your characters’ passive healing and keep your risk of getting STDs way down. ** Doctors can use Handguns, Melee Weapons, Rifles, and Sniper Rifles * [[File: Profession Hired Gun.png|24px]] '''Hired Gun''': Hired Guns are marksmen by trade. Handles a gun like they were born with it. What they lack in brawn, they more than make up for in accuracy and critical hits. ** Hired Guns can use Handguns, Melee Weapons, Rifles, Shotguns, and Submachine guns * [[File: Profession Demolitionist.png|24px]] '''Demolitionist''': Demolitionists know their dynamite more than their right hand. They're less liable to lose any fingers, too. Call on them to raze buildings down, or chuck some grenades in the heat of combat. They're not too shabby with a gun, either. ** Demolitionists can use Handguns, Melee Weapons, Submachine guns, and Machine guns == Promotion == Every boss needs the right people at their right hand, and gangsters can be promoted up through the ranks of your crew. A gangster can be made your Advisor or an Underboss. A gangster can be promoted to Advisor once you have 100 Notoriety - having an Advisor will provide a loyalty bonus to your other gangsters. [[File: Manual Gangsters promotion.png|center|500px]] You need a notoriety level of 500 to assign an Underboss, but once you do, they can be sent to manage business in your primary safehouse. Underbosses will reduce the wages paid to gang members based on their leadership. Below that, loyal soldiers can become Lieutenants, which can be assigned to other safehouses in different neighborhoods. To be promoted, a gangster has to be Made - this will happen automatically when they kill someone while under your command. You can keep track of your gang’s hierarchy on the tab next to the hiring screen in the Black Book, as seen above. When you’ve got the notoriety requirement, you can assign your gangster to Advisor or Underboss in the Gangster sheet. Select “Change Role” at the bottom of the screen, and choose from the roles available. You can only have one Advisor and one Underboss, so choose them carefully. Lieutenants can be assigned by interacting with the desk in another neighborhood’s safehouse, or simply by purchasing a safehouse in another neighborhood. [[File: Manual Gangsters promotion 2.png|center|500px]] == Relationships == Your crew aren’t just meat-sacks awaiting your every command - they’re people with their own likes and dislikes, and relationships to one another. On the Black Book screen you can see the relationships between various gangsters - some gangsters like one another, and will work well together. Some gangsters despise one another, and will refuse to work with one another on principle. Relationships can also develop over time. Gangsters that spend a lot of time with one another can develop feelings for one another, and those feelings may eventually become romantic. When gangsters are in love with one another, they protect each other in combat. A gangster whose lover is shot in combat may get a bonus shot in at their lover’s attacker. Ain’t that sweet? But it ain’t all sunshine and roses. Some lovers can develop jealous tendencies, and if they find out that another gangster is in love with their object of affection, they might turn violent. Keep a close eye on your crew to prevent any unnecessary bloodshed. Remember that you can always implore crew members to pursue other romantic interests. They might pout for a while, but it’s better than winding up with a dead gangster on your hands. You can also talk to them if you select a character and then Right-Click on them. ''(PC)'' [[File: Manual Gangsters hire.png|center|500px]] == Sal’s Tips == You can’t make people like each other, and that’s okay. What you can do is capitalize on gangsters who’ve already got relationships brewing. Here’s a few tips to make the most of your criminal connections: * ''Hire Low, Aim High'' - For starters, hire low tier gangsters with big time connections. Then, you’ll want to work closely with that gangster, get their loyalty and morale nice and high. That way, you won’t have to wait until you’ve got the notoriety to hire their high class gangster friend or lover - you can rely on the old fashioned power of friendship. * ''Start Your Talents Early'' - When you hire any gangster, make sure you get that first talent cooking right off the bat. The sooner you get your talents going, the sooner you’ll be able to get to those meaty talents further down the tree. That goes for the boss, too. The boss has talents of their own, and you’ll want to make the most of those early in the game so that you can get the payoff later on. * ''Birds of a Feather'' - You’ll notice as your peruse through backgrounds and descriptions of characters that some of these gangsters have shared pasts. Examples are gangsters that spent time in the Monks’ Family Circus, or in The Lodge. Hiring multiple gangsters that share history can unlock special events that only trigger when those gangsters are working the same crew. So keep your eyes peeled, Kingpin. == list of gangsters == <tabber> Description = {{:Gangster/bio}} |-| Traits = {{:Gangster/traits}} |-| Stats = {{:Gangster/stats}} |-| Hiring requirements = {{:Gangster/cost}} </tabber> == References == <references/> # To update page content see reference files in folder {{path|data}}: ## For character stats and flavor text see reference file {{path|custom=1|CharacterData.lua}}. ## For character's trait data see reference file {{path|custom=1|BehaviourData.lua}}. ## For trait modifiers and flavor text see reference file {{path|custom=1|Behaviours.lua}}. [[en:Gangster]]
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